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|m=s |
|m=s |
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|dur=8h |
|dur=8h |
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|e=During a {{L|Core|Short Rest}}, you may scavenge materials and repair 1 part of a ship. |
|e=During a {{L|Core|Short Rest}}, you may scavenge materials and {{MetaCommand|repair|repair|repair}} 1 part of a ship. This part is {{L|Property|Improvised}}. The types of repairs you can make are as follows. |
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* A mast. |
* A mast. |
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* A sail. |
* A sail. |
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* A ladder. |
* A ladder. |
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* An anchor. |
* An anchor. |
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With {{ |
With {{GM}} permission, you may be able to repair other parts of a ship as well. |
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{{Sub|Property:Improvised}} |
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|pro=You can instead make a number of repairs equal to your {{L|Core|Proficiency Bonus}}. |
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|pro=You can instead make up to {{P}} repairs. |
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|flu=You can instead make up to {{F}} repairs. |
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|class=cor |
|class=cor |
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}} |
}} |
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Latest revision as of 07:21, 8 May 2026
During a short rest, you may scavenge materials and 1 part of a ship. This part is improvised. The types of repairs you can make are as follows.
- A mast.
- A sail.
- A steering wheel.
- A rudder.
- A hole in the hull.
- A cannon.
- A crow's nest.
- A figurehead.
- A plank.
- A ladder.
- An anchor.
With GM permission, you may be able to repair other parts of a ship as well.
An improvised item is one made out scrap or temporary pieces. It functions like any other item, but only exists for 8 hours before falling apart and becoming destroyed. It is easy to tell whether an item is improvised. Interacting with an item is enough to determine if it is improvised or not.