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Ability:Combo: Difference between revisions

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|m=r
|m=r
|x=0r
|x=0r
|trigger=You use an {{L|Category|Active abilities|Active Ability}}.
|trigger=You use an {{L|Category|Active abilities|Active Ability}} that takes at least {{L|Category|Single action abilities|one action}}.
|e=You gain a benefit that you can expend in one of following ways of your choosing.
|e=If the next {{Ability}} you use this {{L|Core|Turns|Turn}} is a {{L|Category|Strike delivery abilities|Strike}}, it is {{L|Keyword|AV0}}.
; Attack Combo
: The next {{L|Category|Attack abilities|attack}} you make is {{AV0}}.
; Check Combo
: The next time you {{L|Ability|Attempt Check}} you do so with {{L|Core|Advantage}}.
You may only choose one benefit per use of Combo.
|pro=The list of possible benefits you can choose from is expanded to include the following.
; Block Combo
: The next {{L|Category|Block abilities|block}} you make may be done with ''2'' {{L|Category|Equipment|items}} instead of 1. You add the {{BV}} for both.
; Condition Combo
: Instead of rolling {{Dice|2d4}} to end some {{L|Category|Effects|effect}}, you may roll either {{Dice|1d4}} or {{Dice|3d4}} (you choose). The effect ends if any of the dice roll a 4.
; Feat Combo
: The next time you make a {{L|Category|Feat abilities|feat save}}, you do so with {{L|Core|Advantage}}.
; Resistance Combo
: The next time you make a {{L|Category|Resistance effects|resistance save}}, you do so with {{L|Core|Advantage}}.
|martial=1
|martial=1
}}
}}

Latest revision as of 18:40, 18 March 2025

 Power sources: 💪Martial💰️Thief🤹Skill
 Execution time: 0️⃣Free reaction( ↩️Reactive )
 Trigger: You use an active ability that takes at least one action.
 Duration: 1 minute.

You gain a benefit that you can expend in one of following ways of your choosing.
Attack Combo
The next attack you make is AV0.
Check Combo
The next time you Attempt Check you do so with advantage.
You may only choose one benefit per use of Combo.

 If proficient: The list of possible benefits you can choose from is expanded to include the following.
Block Combo
The next block you make may be done with 2 items instead of 1. You add the BV for both.
Condition Combo
Instead of rolling 2d4 to end some effect, you may roll either 1d4 or 3d4 (you choose). The effect ends if any of the dice roll a 4.
Feat Combo
The next time you make a feat save, you do so with advantage.
Resistance Combo
The next time you make a resistance save, you do so with advantage.