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{{Online}} has no concept of "encounters". Instead, everything is specified in {{L|Core|Turns}}, {{L|Core|Rounds}}, time (minutes, seconds, days, etc.) or as '''short rests''' and '''long rests'''. |
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<noinclude>=</noinclude>== Short Rest ==<noinclude>=</noinclude> |
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<includeonly>=</includeonly>== Short Rest ==<includeonly>=</includeonly> |
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{{Core:Short Rest}} |
{{Core:Short Rest}} |
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<includeonly>=</includeonly>== Long Rest ==<includeonly>=</includeonly> |
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{{Core:Long Rest}} |
{{Core:Long Rest}} |
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{{Core|name=Resting|}} |
{{Core|name=Resting|}} |
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Latest revision as of 22:26, 9 February 2025
Teriock Online has no concept of "encounters". Instead, everything is specified in turns, rounds, time (minutes, seconds, days, etc.) or as short rests and long rests.
Short Rest
A short rest is a period of downtime, at least 1 hour long, during which a creature does nothing more strenuous than eating, drinking, reading, and tending to wounds. Some abilities (such as Recover) have "short rest" as their execution time. A creature may choose to do one of these during their short rest.
Note: Your GM may decide on a different time period or conditions for a short rest.
Long Rest
A long rest is a period of extended downtime, at least 8 hours long, during which a creature sleeps or performs light activity: reading, talking, eating, or standing watch for no more than 2 hours. If the rest is interrupted by a period of strenuous activity—at least 1 hour of walking, fighting, casting spells, or similar adventuring activity—the creatures must begin the rest again to gain any benefit from it.
Note: Your GM may decide on a different time period or conditions for a long rest.
Some abilities (such as Elder Sorcery Creation) have "long rest" as their execution time. A creature may choose to do one of these during their long rest.
At the end of a long rest, a creature regains all lost HP and all lost MP. The creature also regains all spent hit dice and mana dice.