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Ability:Intercept: Difference between revisions

From Teriock
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Line 8: Line 8:
|x=1r
|x=1r
|m=r
|m=r
|hp=x
|hp=1d8
|hpx={{Dice|1d8}}
|trigger=A creature within range would be {{L|Condition|Down|Dropped}}.
|trigger=A creature within range would be {{L|Condition|Down|Dropped}}.
|range=h
|range=h
|t=c
|t=c
|hit=The effect causing the target to become {{L|Condition|Down}} {{L|Core|Fizzles|Fizzles}}.
|hit=The effect causing the target to become {{L|Condition|Down}} {{L|Core|Fizzles|Fizzles}}.
|e={{Note|If the effect causing the [[Condition:Unconscious|Unconsciousness]] or [[Condition:Dead|Death]] was a cost, this keeps the cost from being paid.}}
|e=If the effect causing the {{L|Condition|Unconscious|Unconsciousness}} or {{L|Condition|Dead|Death}} was a cost, then Intercept {{L|Core|Fizzles}}. Intercept's cost can be paid with {{TempHP}}.
{{Note|Creatures can choose to be hit by attacks while up.}}
{{Note|Creatures can choose to be hit by attacks while up.}}
}}
}}

Latest revision as of 17:11, 3 July 2025

 Power sources: 💪Martial🪖Veteran🤹Skill
 Target: 👤Creature( Hit target's AC. )
 Trigger: A creature within range would be dropped.
 Duration: Instant.
 Range: Your hand's range.

If the effect causing the unconsciousness or death was a cost, then Intercept fizzles. Intercept's cost can be paid with temporary HP.
Note: Creatures can choose to be hit by attacks while up.

 On hit: The effect causing the target to become down fizzles.