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Some {{L|Category|Long rest abilities|Abilities}} (such as {{L|Ability|Elder Sorcery Creation}}) have "long rest" as their execution time. A creature may choose to do ''one'' of these during their long rest. |
Some {{L|Category|Long rest abilities|Abilities}} (such as {{L|Ability|Elder Sorcery Creation}}) have "long rest" as their execution time. A creature may choose to do ''one'' of these during their long rest. |
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At the end of a long rest, a creature regains all lost {{ |
At the end of a long rest, a creature regains all lost {{HP}} and all lost {{MP}}. The creature also regains all spent {{L|Core|Hit Points and Mana Points|hit dice and mana dice}}. |
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{{Core|name=Long Rest|}} |
{{Core|name=Long Rest|}} |
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Latest revision as of 08:00, 1 March 2026
A long rest is a period of extended downtime, at least 8 hours long, during which a creature sleeps or performs light activity: reading, talking, eating, or standing watch for no more than 2 hours. If the rest is interrupted by a period of strenuous activity—at least 1 hour of walking, fighting, casting spells, or similar adventuring activity—the creatures must begin the rest again to gain any benefit from it.
Note: Your GM may decide on a different time period or conditions for a long rest.
Some abilities (such as Elder Sorcery Creation) have "long rest" as their execution time. A creature may choose to do one of these during their long rest.
At the end of a long rest, a creature regains all lost HP and all lost MP. The creature also regains all spent hit dice and mana dice.