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// via Wikitext Extension for VSCode |
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|r=h |
|r=h |
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|mp=1 |
|mp=1 |
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|e=Target is {{L|Condition|Alive|alive}} (but still {{L|Category|Undead creatures|undead}}) at 1 {{HP}}, although its maximum {{HP}} is halved (minimum of 1) until it completes a {{L|Core|short rest}}. This does not count as a {{L|Category|Revival effects|revival effect}}. These effects apply at the start of |
|e=Target is {{L|Condition|Alive|alive}} (but still {{L|Category|Undead creatures|undead}}) at 1 {{HP}}, although its maximum {{HP}} is halved (minimum of 1) until it completes a {{L|Core|short rest}}. This does not count as a {{L|Category|Revival effects|revival effect}}. These effects apply at the start of the target's next turn. |
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|pro=Target has all {{L|Core|HP}} restored, but its maximum {{L|Core|HP}} is still halved. This does not count as a {{L|Category|Healing effects|healing effect}}. |
|pro=Target has all {{L|Core|HP}} restored, but its maximum {{L|Core|HP}} is still halved. This does not count as a {{L|Category|Healing effects|healing effect}}. |
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|flu=Target's {{L|Core|HP}} is no longer halved. |
|flu=Target's {{L|Core|HP}} is no longer halved. |
Latest revision as of 23:42, 30 January 2025
Target is alive (but still undead) at 1 HP, although its maximum HP is halved (minimum of 1) until it completes a short rest. This does not count as a revival effect. These effects apply at the start of the target's next turn.