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|e=When you use {{L|Ability|Brace|Brace}}, you gain {{Dice|2d10}} {{ |
|e=When you use {{L|Ability|Brace|Brace}}, you gain {{Dice|2d10}} {{TempHP}} instead of the amount the {{L|Category|Abilities|Ability}} would normally provide. All the same rules regarding the {{TempHP}} from {{L|Ability|Brace|Brace}} still apply. In addition, using {{L|Ability|Brace|Brace}} causes you to {{L|Keyword|Deboosted|Deboost}} all {{L|Core|Damage|Damage}} you take as long as you remain stationary. |
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{{Note|Any extra damage dice rolled due to a {{L|Keyword|Boosted|Boost}} or Critical Hit are added before the {{L|Keyword|Deboosted|Deboost}} from Improved Brace takes them away.}} |
{{Note|Any extra damage dice rolled due to a {{L|Keyword|Boosted|Boost}} or Critical Hit are added before the {{L|Keyword|Deboosted|Deboost}} from Improved Brace takes them away.}} |
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Latest revision as of 01:24, 31 January 2025
When you use Brace, you gain 2d10 temporary HP instead of the amount the ability would normally provide. All the same rules regarding the temporary HP from Brace still apply. In addition, using Brace causes you to deboost all damage you take as long as you remain stationary.