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Ability:Chain Lightning: Difference between revisions

From Teriock
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Created page with "{{#invoke:A|a |name=Chain Lightning |pre=ray |spell=1 |class=sto |hit=Deal {{Dice|1d8}} {{L|Damage|Magic|Magic Damage}} to target. |crithit={{Crit}} |heightened=deal an additional {{Dice|1d8}} {{L|Damage|Magic|Magic Damage}}. |exp=cascade |storm=1 |magic=1 |damage=1 |rotator=1 }}"
 
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|pre=ray
|pre=ray
|spell=1
|spell=1
|standard=1
|class=sto
|hit=Deal {{Dice|1d8}} {{L|Damage|Magic|Magic Damage}} to target.
|hit=Deal {{Dice|1d8}} {{L|Damage|Magic|Magic Damage}} to target.
|crithit={{Crit}}
|crithit={{Crit}}
|heightened={{HeightDamage|d=8}} The cascade also executes an additional time.
|heightened=deal an additional {{Dice|1d8}} {{L|Damage|Magic|Magic Damage}}.
|exp=cascade
|exp=cascade
|storm=1
|storm=1
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|damage=1
|damage=1
|rotator=1
|rotator=1
|er=60f
|ec=2
|mp=2
|loud=1
}}
}}

Latest revision as of 21:10, 27 March 2025

 Power sources: Magical🔄Rotator💧StormSpell
 Delivery: 🔮ConjuredCascade⚡️Ray( 🎯AV0🏹Missile⚔️Attack )
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: 60 feet.
 Expansion range: 60 feet. 2 extra executions.

 On critical hit: Double the damage dice dealt by this ability. On hit: Deal 1d8 magic damage to target. Heightened: For each additional MP spent, deal an additional 1d8 magic damage. The cascade also executes an additional time.