Ability:Tangle Zone: Difference between revisions
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|name=Tangle Zone | |name=Tangle Zone | ||
|pre=ritual | |pre=ritual | ||
|class=pal | |||
|standard=1 | |||
|skill=0 | |||
|spell=1 | |spell=1 | ||
|d=h | |d=h | ||
| Line 12: | Line 15: | ||
|nature=1 | |nature=1 | ||
|primal=1 | |primal=1 | ||
|e={{TextCircle}} Any creature {{L|Core|Movement|moving}} at least 5 feet through this area must make a {{STR}} {{L|Core|Feat Interaction|feat save}} or become {{L|Condition|snared}}. {{TextEndCon|target=1}} In addition, any creature {{L|Core|Movement|moving}} through this area takes {{ | |e={{TextCircle}} If desired, this area provides {{L|Core|Cover|half cover}}. Any creature {{L|Core|Movement|moving}} at least 5 feet through this area must make a {{STR}} {{L|Core|Feat Interaction|feat save}} or become {{L|Condition|snared}}. {{TextEndCon|target=1}} In addition, any creature {{L|Core|Movement|moving}} through this area takes {{NDice|1d4[vine]|damage}} {{Dmg}} for every 5 feet they move through it.{{MetaStartCondition|snared}} | ||
|heightened={{HeightDuration|24 hours|86400}} | |||
}} | }} | ||
Latest revision as of 21:10, 5 June 2026
You enchant an area no larger than 30 feet in any direction. If desired, this area provides half cover. Any creature moving at least 5 feet through this area must make a STR feat save or become snared. At the start of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. In addition, any creature moving through this area takes 1d4 vine damage for every 5 feet they move through it.