Ability:Intercept: Difference between revisions
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m Text replacement - " range" to " {{L|Core|Range}}" |
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|m=r | |m=r | ||
|hp=1d8 | |hp=1d8 | ||
|trigger=A creature within | |trigger=A creature within {{L|Core|Range}} would be {{L|Condition|Down|Dropped}}. | ||
|range=h | |range=h | ||
|t=c | |t=c | ||
|hit=The effect causing the | |hit=The effect causing the {{Target}} to become {{L|Condition|Down}} {{L|Core|Fizzles|Fizzles}}. | ||
|e=If the effect causing the {{L|Condition|Unconscious|Unconsciousness}} or {{L|Condition|Dead|Death}} was a cost, then Intercept {{L|Core|Fizzles}}. Intercept's cost can be paid with {{TempHP}}. | |e=If the effect causing the {{L|Condition|Unconscious|Unconsciousness}} or {{L|Condition|Dead|Death}} was a cost, then Intercept {{L|Core|Fizzles}}. Intercept's cost can be paid with {{TempHP}}. | ||
{{Note|Creatures can choose to be hit by attacks while up.}} | {{Note|Creatures can choose to be hit by attacks while up.}} | ||
}} | }} | ||
Latest revision as of 10:51, 21 July 2026
If the effect causing the unconsciousness or death was a cost, then Intercept fizzles. Intercept's cost can be paid with temporary HP.
Note: Creatures can choose to be hit by attacks while up.