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{{#invoke:C|c |
{{#invoke:C|c |
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|name=Bat |
|name=Bat |
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|hp= |
|hp=1d4 |
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|mp= |
|mp=1d4 |
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|int=-2 |
|int=-2 |
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|str=-2 |
|str=-2 |
Latest revision as of 07:29, 17 August 2025
You climb at half speed.
If proficient: You instead climb at normal speed.
Attribute improvement: This ability sets your INT score to a minimum of -2.
You fly at half speed.
If proficient: You instead fly at full speed.
Limitation: Mouth only.
As you attack, choose either arm or leg. The damage gets dealt accordingly.
On critical hit: The target takes 2 hack damage on either arms or legs, depending on what you chose. On hit: The target takes 1 hack damage on either an arm or leg, depending on what you chose.
Limitation: Mouth only.
On critical hit: If you want, target takes standard damage as well. On hit: Target takes a body hack.
You can see in the dark up to 60 feet.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 1.
You know the location of any creatures within 100 feet, even in the absence of light.
Attribute improvement: This ability sets your PER score to a minimum of 2.
Attribute improvement: This ability sets your STR score to a minimum of -2.
Limitation: Mouth only.
On critical hit: If you want, target takes standard damage as well. On hit: Target takes a vitals hack of your choice.
Familiar Abilities:
End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On critical hit: The target automatically fails the first 2d4 roll. On hit: Target is frightened. Heightened: For each additional MP spent, deal an additional 1d4 magic terror damage as well.
You can see in the dark up to 60 feet.
End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On critical hit: The target automatically fails the first 2d4 roll. On hit: Target is frightened. Heightened: For each additional MP spent, deal an additional 1d4 magic terror damage as well.
You can see in the dark up to 60 feet.
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