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Creature:Ashen Crusher: Difference between revisions

From Teriock
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Created page with "{{#invoke:C|c |name=Ashen Crusher |hp=15 |size=8 |int-2 |str=4 |l=Pale white, sometimes rotting, giant {{L|Category|Humanoid creatures|humanoids}}. These beasts are made from pieced together {{L|Category|Giants|giant}} and {{L|Category|Ogres|ogre}} bits. They usually have three arms instead of two making their strength even more terrifying. |t=undead;; minor;; corporeal;; partial |a=Minor Undead;; Monstrous Strength;; Martial Arts;; Prehensile Appendage;; Dense Intellige..."
 
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{{#invoke:C|c
{{#invoke:C|c
|name=Ashen Crusher
|name=Ashen Crusher
|hp=15
|hp=3d10
|mp=1d2
|size=8
|size=8
|int-2
|int-2

Latest revision as of 07:28, 17 August 2025

 Stats: ❤️3d10 Hit Dice❤️18 HP🩵1d2 Mana Dice🩵2 MP⬆️Size 8
 Attributes: INT0STR4MOV0SNK0PER0
 Looks: Pale white, sometimes rotting, giant humanoids. These beasts are made from pieced together giant and ogre bits. They usually have three arms instead of two making their strength even more terrifying.

Used mostly as heavy hitters in undead armies, these beasts are a menace and known for crushing through tough defenses.


 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Duration: Always active.

You gain Offensive Martial Arts and Defensive Martial Arts.
 Duration: Always active.

Your hands count as weapons for the purposes of abilities that target or are delivered by (although they cannot be shattered or destroyed). You may attack with them and their damage die is now 1d4.
 If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
 Duration: Always active.

Your hands count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
Note: This does not make your hands blocking.
 Duration: Always active.

You count as being undead for the purposes of abilities, damage, and other effects. You also gain Ethereal Senses, Healing Sensitivity, Slow Mana Drain, Undead Mind, and Undying Durability.
 Duration: Always active.

You can see and hear spirits and Ethereal creatures.
 Attribute improvement: This ability sets your PER score to a minimum of 1.
 Duration: Always active.

Healing can be used to damage you. If the creature providing you healing specifies that they are doing so "for damage" then you roll your largest hit die and take that much holy damage instead of the normal healing effect. This does not consume any of your hit dice.
 Execution time: 10 minutes.( 🐢Slow )
 Duration: Instant.
 Range: Your hand's range.

Deal enough mana drain to kill the target. If this successfully kills the target, you revitalize.
 Duration: Always active.

You are immune to unconsciousness, suffocating, and being poisoned. You do not drop due to being at negative HP. You still die when you reach half your maximum HP below zero. You also do not have to breathe.
 Duration: Always active.

You gain Supernatural Strength. In addition, you deal boosted with all melee weapon attacks and they are AV0 for you.
 Duration: Always active.

You gain Giant Strength and Shattering Grip. In addition, you may deboost any melee weapon attack to make it AV0.
 Duration: Always active.

You gain Improved Strength and Melee Damage Boost. In addition, you are no longer suffer the consequences of cumbersome items.
 Trigger: You have hit a creature with a damaging melee weapon attack.
 Duration: Instant.

You may spend an unused action to boost the triggering damage.
 If proficient: You may spend an additional unused action to boost the triggering damage again.

 Attribute improvement: This ability sets your STR score to a minimum of 3.

 Attribute improvement: This ability sets your STR score to a minimum of 4.

 Attribute improvement: This ability sets your STR score to a minimum of 5.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

You have another body part (tail, tentacle, etc.) that can be used as an additional hand. When used to make a hand attack, this body part has the wraparound fighting style.