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Honor-bound and honest to the core, Duelists are often judges and referees for duels as well as devoted warriors. Duelists prize the honor of their family above any sort of personal gain and thus strive for excellence in everything that they do. A true Duelist wins the battle before it has begun. Strategy and personal perfection are the Samurai's way. If you are a Duelist |
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be calm, focused, well spoken and confident in yourself. |
be calm, focused, well spoken and confident in yourself. {{Cat|Classes|name=Class}} |
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== Rank 1 == |
== Rank 1 == |
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Revision as of 10:54, 28 December 2024
Honor-bound and honest to the core, Duelists are often judges and referees for duels as well as devoted warriors. Duelists prize the honor of their family above any sort of personal gain and thus strive for excellence in everything that they do. A true Duelist wins the battle before it has begun. Strategy and personal perfection are the Samurai's way. If you are a Duelist be calm, focused, well spoken and confident in yourself.
Rank 1
You and the target begin Dueling each other.
Creatures that are dueling with each other are in a liminal space between the Material and Ethereal Realms. This place is most often called the "Duel Space". While dueling, the creatures cannot get more than 30 feet apart nor interact with anyone but each other and creatures that are not dueling cannot interact with ones that are. Dueling always occurs between two or more creatures. There can be multiple groups of dueling creatures on the battlefield at the same time, but those groups cannot interact with each other. Creatures can only interact with those that they specifically are dueling with.
A dueling creature that becomes incapacitated has "lost the duel" and returns to the Material Realm. This ends the dueling condition. If there is only one creature remaining, then they choose whether to return to the realm they were in prior to dueling or to the Material Realm.
Any Dueling creature may use Leave Duel to attempt to stop Dueling. In this case, they count as "losing" and return to the Material Realm.
Some effects, such as Ninja Duel, may alter the rules that Dueling operates under. These could apply either when Dueling begins or while it is already underway.
You begin Defying Death. When this condition ends, you die.
While defying death, you resist death and unconsciousness.
You are an expert peacekeeper. In addition, you gain Detect Lie.
Rank 2
Target weapon becomes AV0.
You gain Active Bow Out and Reactive Bow Out.
Tea Ceremony is done in collaboration with up to 1 other creature (although they do not need to have Tea Ceremony). It requires willing and active participation from all targets. As part of Tea Ceremony, you must ask three questions about the alignment, motives, or intentions of the group. Each participant (including yourself) must individually answer these questions. The questions are asked one at a time, and each participant must answer before the next question is asked. If anyone refuses to answer truthfully, the Tea Ceremony fails and all participants are vulnerable to mana drain and mana drain is boosted against them for 24 hours. This occurs once everyone has answered the latest question or immediately if someone refuses to answer whatsoever. If the Tea Ceremony is successful, all participants are resistant to mana drain for 24 hours and suffer no negative effects of mana loss other than death and unconsciousness. Tea Ceremony can only be performed once per long rest.