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Template:CreatureDrake: Difference between revisions

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|br=13
|br=13
|int=-3
|int=-3
|mov=1
|l=Similar to {{L|Creature|{{{Name|}}} Dragon|{{{Name|}}} dragons}}, but smaller and more bestial.
|l=Similar to {{L|Creature|{{{Name|}}} Dragon|{{{Name|}}} dragons}}, but smaller and more bestial.
|a=Flying;; Vicious Bite;; Martial Arts;; Night Vision;; Battle Cry;; No Hands;; {{{name|}}} Drake Breath;; Stupid Intelligence;; {{{a|}}}
|a=Fast;; Flying;; Vicious Bite;; Martial Arts;; Night Vision;; Battle Cry;; No Hands;; {{{name|}}} Drake Breath;; Stupid Intelligence;; {{{a|}}}
|d=These "half-dragons" are a hybrid of {{L|Category|Dragons}} created by {{L|Core|Elder Sorcery}}. {{L|Category|Dragons|u=1}} hate these beasts, who possess little intelligence beyond the desire to kill. Drakes can be ridden and are often found as mounts for imperial guards. They spawn drakespawn.
|d=These "half-dragons" are a hybrid of {{L|Category|Dragons}} created by {{L|Core|Elder Sorcery}}. {{L|Category|Dragons|u=1}} hate these beasts, who possess little intelligence beyond the desire to kill. Drakes can be ridden and are often found as mounts for imperial guards. They spawn drakespawn.
|t=draconic;; monstrous
|t=draconic;; monstrous

Revision as of 18:56, 28 September 2025

 Stats: ❤️5d10 Hit Dice❤️30 HP🩵1d10 Mana Dice🩵6 MP⬆️Size 5
 Attributes: INT-3STR2MOV1SNK0PER0
 Creature types: Drake
 Looks: Similar to dragons, but smaller and more bestial.
 Innate ranks: Innately rank 1.

These "half-dragons" are a hybrid of dragons created by Elder Sorcery. Dragons hate these beasts, who possess little intelligence beyond the desire to kill. Drakes can be ridden and are often found as mounts for imperial guards. They spawn drakespawn.


 Abilities: 
 Duration: Always active.

You gain Battle Cry Aura and Battle Cry Resistance.
 Execution time: 1️⃣Single action( ➡️Active )
 Duration: 1 minute.
 Range: 10 feet.

This ability cannot affect deaf creatures.
 End condition: At the start of each of the targets' turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On fail: Targets become frightened.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 1.
 Duration: Always active.

You gain Offensive Martial Arts and Defensive Martial Arts.
 Duration: Always active.

Your hands and other handy items count as weapons for the purposes of abilities that target or are delivered by them (although they cannot be shattered or destroyed). You may attack with them and their damage die is now 1d4.
 If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
 Duration: Always active.

Your hands and other handy body parts count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
Note: This does not make your hands blocking.

 If proficient: The BV is now +2. If fluent: The BV is now +3.
 Duration: Always active.

You can see in the dark up to 60 feet as though it is bright light and up to 120 feet as though it is dim light.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -3.
 Duration: Always active.

You gain Bite and become fluent in it. Additionally, your biting items are AV0.
 Duration: Always active.

Your mouth and other biting items count as a weapon for the purposes of abilities that target or are delivered by it (although it cannot be shattered or destroyed). You may attack with it and its damage die is now 1d4.
 If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.