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Ability:Tumble: Difference between revisions

From Teriock
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// via Wikitext Extension for VSCode
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{{#invoke:A|a
{{Ability
|The [[Damage]] that triggered this ability is [[Prevented]].
{{Note|You must be able to [[Movement|Move]] to use Tumble. This means you cannot use it while [[Condition:Snared|Snared]].}}
|trigger=You would take [[Damage]].
|called=1
|class=vet
|martial=1
|martial=1
|class=vet
|rank=2
|rank=2
|pre=self
|skill=1
|cost=You are moved 10 feet in the direction opposite the source of the damage and become [[Condition:Snared|Snared]]. If there is no direction associated with the source of the [[Damage]], you move in a random direction instead. This movement does not trigger [[Attacks of Opportunity]].
|movement=1
|movement=1
|name=Tumble
|rollEnd=1
|self=1
|m=r
|num=1
|x=1r
|trigger=You would take [[Damage]].
|re=1
|end={{TextEndCon|start=1}}
|e=The [[Damage]] that triggered this ability is [[Prevented]].
{{Note|You must be able to [[Movement|Move]] to use Tumble. This means you cannot use it while [[Condition:Snared|Snared]].}}
|cost=You are moved 10 feet in the direction opposite the source of the damage and become [[Condition:Snared|Snared]]. If there is no direction associated with the source of the [[Damage]], you move in a random direction instead. This movement does not count as a trigger for [[Ability:Opportunity Attack|Opportunity Attack]].
}}
}}

Revision as of 03:39, 9 January 2025

 Power sources: 💪Martial🪖Veteran🤹Skill
 Execution time: 1️⃣Reaction( ↩️Reactive )
 Trigger: You would take Damage.
 Cost and components: You are moved 10 feet in the direction opposite the source of the damage and become Snared. If there is no direction associated with the source of the Damage, you move in a random direction instead. This movement does not count as a trigger for Opportunity Attack.
 Duration: Instant.

The Damage that triggered this ability is Prevented.
Note: You must be able to Move to use Tumble. This means you cannot use it while Snared.

 End condition: At the start of each of your turns, you roll 2d4. If either of these dice roll a 4, this effect ends.