|l=Gorillas with no heads and empty helmets instead.
|l=Gorillas with no heads and empty helmets instead.
|b=Sharp Claw;; Foot
|b=Sharp Claw;; Foot;; Hide
|d=These beings seem to be created from protective mother gorillas twisted to view allied undead as their babies. They are very healing focused and will even {{L|Ability|First Aid}} allied living troops.
|d=These beings seem to be created from protective mother gorillas twisted to view allied undead as their babies. They are very healing focused and will even {{L|Ability|First Aid}} allied living troops.
Looks:Gorillas with no heads and empty helmets instead.
These beings seem to be created from protective mother gorillas twisted to view allied undead as their babies. They are very healing focused and will even First Aid allied living troops.
Target is alive (but still undead). It's HP and MP are both increased to 1 if they were less than that value. However, the target's maximum HP and MP are both halved to a minimum of 1. This effect lasts until the target completes a short rest. This does not count as a revival effect although it acts as one. These effects apply at the start of the target's next turn.If proficient:Target has all HP and MP restored, but its maximum HP and MP are still halved. This does not count as a healing effect or a revival effect.If fluent:Target's HP and MP are no longer halved.}.
On hit:Target is reanimated as a zombie. It is not under your command, but is hostile to everyone other than you that is not another zombie. The zombie keeps the SIZE it had before, but loses all other traits and abilities. If the target was already some kind of zombie, then it is reanimated as that type.Heightened:For each additional MP spent, the duration of this effect increases by 1 hour.If proficient:Zombify is warded.If fluent:The base duration of this effect is 1 hour and the zombie is a minion under your command.