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Creature:Toiroar: Difference between revisions

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|a=Endurance;; Improved Strength;; Dense Intelligence
|a=Endurance;; Improved Strength;; Dense Intelligence
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Revision as of 21:16, 20 November 2025

 Stats: ❤️2d10 Hit Dice❤️12 HP🩵1d10 Mana Dice🩵6 MP⬆️Size 5
 Attributes: INT-2STR2MOV0SNK0PER0
 Regions: Ravina
 Looks: Huge bipedal wolves.

These creatures are thought to originally be from another world. Toiroars are rarely seen due to their small numbers. They are usually found traveling either alone or in large packs, and little in between.


 Abilities: 
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Duration: Always active.

Harsh conditions or long exertions do not easily tire you. You have advantage on all saves or checks made to against exhaustion, running out of breath, starvation, thirst, heat, and cold.
 Duration: Always active.

You gain Beastly Strength and Improved Armor Piercing.
 Duration: Always active.

Can wield two-handed weapons in one hand.
Note: Armor piercing weapons must still be wielded in two hands to be AV0.

 Attribute improvement: This ability sets your STR score to a minimum of 1.

 Attribute improvement: This ability sets your STR score to a minimum of 2.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.