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|divine=1 |
|divine=1 |
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|finance=1 |
|finance=1 |
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|contract=1 |
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|class=pal |
|class=pal |
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|rank=1 |
|rank=1 |
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|x=1a |
|x=1a |
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|m=a |
|m=a |
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|e=You may facilitate the creation of other creature's {{L|Ability|Spirit Pact|Spirit Pacts}}, {{L|Ability|Divine Gift|Divine Gifts}}, or other supernatural contracts. If you do, you take a percentage of the power from this contract for yourself. In the process, you gain an {{L|Category|Abilities|ability}} from that contract. You can choose the percentage of the contract's power you take, but these terms must be made available to all parties before the contract is made. You may gain 2 {{L|Category|Abilities|abilities}} from Pact Middleman. If you facilitate additional contracts in the future, you may swap an {{L|Abilities|ability}} for one from the new contract instead. You do not typically gain flaws from the contracts you facilitate, but the {{GM}} may give them at their discretion. You are responsible for enforcing the terms of all contracts you mediate. |
|e=You may facilitate the creation of other creature's {{L|Ability|Spirit Pact|Spirit Pacts}}, {{L|Ability|Divine Gift|Divine Gifts}}, or other supernatural {{L|Category|Contract effects|contracts}}. If you do, you take a percentage of the power from this contract for yourself. In the process, you gain an {{L|Category|Abilities|ability}} from that contract. You can choose the percentage of the contract's power you take, but these terms must be made available to all parties before the contract is made. You may gain 2 {{L|Category|Abilities|abilities}} from Pact Middleman. If you facilitate additional contracts in the future, you may swap an {{L|Abilities|ability}} for one from the new contract instead. You do not typically gain flaws from the contracts you facilitate, but the {{GM}} may give them at their discretion. You are responsible for enforcing the terms of all contracts you mediate. |
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|pro=You may now have up to 2 {{Times}} (1 + {{P}}) active {{L|Category|Abilities|abilities}} from contracts you have facilitated through Pact Middleman. |
|pro=You may now have up to 2 {{Times}} (1 + {{P}}) active {{L|Category|Abilities|abilities}} from contracts you have facilitated through Pact Middleman. |
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|flu=You may now have up to 2 {{Times}} (1 + {{F}}) active {{L|Category|Abilities|abilities}} from contracts you have facilitated through Pact Middleman. |
|flu=You may now have up to 2 {{Times}} (1 + {{F}}) active {{L|Category|Abilities|abilities}} from contracts you have facilitated through Pact Middleman. |
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Latest revision as of 00:49, 24 October 2025
You may facilitate the creation of other creature's Spirit Pacts, Divine Gifts, or other supernatural contracts. If you do, you take a percentage of the power from this contract for yourself. In the process, you gain an ability from that contract. You can choose the percentage of the contract's power you take, but these terms must be made available to all parties before the contract is made. You may gain 2 abilities from Pact Middleman. If you facilitate additional contracts in the future, you may swap an ability for one from the new contract instead. You do not typically gain flaws from the contracts you facilitate, but the GM may give them at their discretion. You are responsible for enforcing the terms of all contracts you mediate.