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|e=You gain {{#invoke:Sort|clean|Fluent Cast Ball, Fluent Cast Ray, Fluent Cast Aura, Fluent Cast Touch, Fluent Cast Ritual, Rotators, Rotator Fluency|f={{((}}{{((}}L{{!}}Ability{{!}}##{{))}}{{))}}|and=1}}.<noinclude>{{#invoke:Sort|parse|Fluent Cast Ball, Fluent Cast Ray, Fluent Cast Aura, Fluent Cast Touch, Fluent Cast Ritual, Rotators, Rotator Fluency|sub=1}}</noinclude> |
|e=You gain {{#invoke:Sort|clean|Fluent Cast Ball, Fluent Cast Ray, Fluent Cast Aura, Fluent Cast Touch, Fluent Cast Ritual, Rotators, Rotator Fluency, Innate Elder Sorcery|f={{((}}{{((}}L{{!}}Ability{{!}}##{{))}}{{))}}|and=1}}.<noinclude>{{#invoke:Sort|parse|Fluent Cast Ball, Fluent Cast Ray, Fluent Cast Aura, Fluent Cast Touch, Fluent Cast Ritual, Rotators, Rotator Fluency, Innate Elder Sorcery|sub=1}}</noinclude> |
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Latest revision as of 03:46, 31 October 2025
You gain Fluent Cast Aura, Fluent Cast Ball, Fluent Cast Ray, Fluent Cast Ritual, Fluent Cast Touch, Innate Elder Sorcery, Rotator Fluency, and Rotators.
You create a cluster of magical energy to cast with. You may immediately cast any of the following. You are not proficient with this casting.
You create a cluster of magical energy to cast with. You may immediately cast any of the following. You are not proficient with this casting.
You create a cluster of magical energy to cast with. You may immediately cast any of the following. You are not proficient with this casting.
You create a cluster of magical energy to cast with. You may immediately cast any of the following. You are not proficient with this casting.
You create a cluster of magical energy to cast with. You may immediately cast any of the following. You are not proficient with this casting.
You gain Elder Sorcery Creation and All Elder Sorcery Words. In addition, you can create Elder Sorcery spells on a short rest instead of a long rest. Creating Elder Sorcery spells in combat has the same consequences and penalties as typical casters would have with creating them during a short rest. You can create, cast, and learn spells with any "grammar".
You may create 1 custom "rotator" spells using Elder Sorcery words that you know using whatever Elder Sorcery creation rules are dictated to you by your GM. As with other rotators, this spell is not always available to you. You have to "rotate" into having it prepared. This spell may have a maximum number of words equal to your level. Your GM may allow you to "improvise" spells as well, using whatever rules they wish.
You know celestial OP 1 Elder Sorcery words and those of every element.
| OP | Celestial Adjectives | Celestial Adverbs | Celestial Articles | Celestial Conjunctions | Celestial Nouns | Celestial Prepositions | Celestial Pronouns | Celestial Verbs | Flame Nouns | Flame Verbs | Life Nouns | Life Verbs | Nature Nouns | Nature Verbs | Necromancy Nouns | Necromancy Verbs | Storm Nouns | Storm Verbs |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | bad | as | an | as | color | by | me | are | ash | crack | amulet | calm | dirt | augment | blemish | force | attention | cool |
| big | carefully | one | but | cup | for | my | be | cinder | damage | burn | defend | fruit | bloom | darkness | intimidate | breeze | distract | |
| bright | here | the | or | dagger | in | that | begin | ember | dry | health | detect | grass | grow | filth | shame | cloud | float | |
| clean | pretty | so | foot | of | this | did | flame | glow | hurt | mend | leaf | lull | grave | sicken | drop | identify | ||
| little | then | hand | off | you | may | howl | illuminate | illness | prevent | path | lure | pain | spoil | mind | look | |||
| long | there | hat | on | your | might | light | kindle | symbol | repel | reach | nourish | seizure | summon | mist | read | |||
| short | today | skin | to | stand | spark | rush | talisman | restrain | size | ripen | stench | taint | sand | slow | ||||
| small | torch | tend | tinder | temper | valor | shelter | twig | shrink | tears | twist | study | speed | ||||||
| this | wand | use | warmth | warm | wounds | soothe | vine | touch | woe | wrench | vision | stun | ||||||
| watermelon |
You may rotate between rotator spells during a short rest instead of a long rest.
Having mastered the basic techniques of magic, you are able to cast more advanced spells. If you create any Elder Sorcery spells of your own, they get added to this list. However, just because you "know" how to cast these spells, doesn't mean you are always prepared to. Although all mage classes grant their own Elder Sorcery and rotator spells, you may only have a maximum of MR - 1 of these spells rotated into your spell list at any given time across all classes. MR refers to the number of ranks you have in mage classes. During a long rest, you can "rotate" which spells you have prepared.