Core:Interactions: Difference between revisions
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{{Core|name=Interactions|Every {{L|Category|Abilities|Ability}} in {{Online}} is mediated by one of four | {{Core|name=Interactions|Every {{L|Category|Abilities|Ability}} in {{Online}} is mediated by one of four '''interactions'''. There are also several responses that may come into play. | ||
== Interactions == | == Interactions == | ||
=== Attack Interaction === | === Attack Interaction === | ||
{{Core:Attack Interaction}} | {{Embed|Core:Attack Interaction}} | ||
=== Block Interaction === | === Block Interaction === | ||
{{Core:Block Interaction}} | {{Embed|Core:Block Interaction}} | ||
=== Feat Interaction === | === Feat Interaction === | ||
{{Core:Feat Interaction}} | {{Embed|Core:Feat Interaction}} | ||
=== Manifest Interaction === | === Manifest Interaction === | ||
{{Core:Manifest Interaction}} | {{Embed|Core:Manifest Interaction}} | ||
== Responses == | == Responses == | ||
=== Resistances === | === Resistances === | ||
Some {{L|Category|Abilities|Abilities}} grant | Some {{L|Category|Abilities|Abilities}} grant resistances to certain effects. Rather than being "absolute" like in {{LARP}}, resistances in {{Online}} have only a chance of stopping an effect. | ||
{{Keyword:Resistance}} | {{Embed|Keyword:Resistance}} | ||
=== Immunities === | === Immunities === | ||
{{Keyword:Immunity}} | {{Embed|Keyword:Immunity}} | ||
== Order of Operations == | == Order of Operations == | ||
As a rule of thumb, the basic rules of | As a rule of thumb, the basic rules of interactions happen first, followed by immunities, then resistances. In case it's needed, the complete interaction routines are provided below. | ||
=== Complete Attack and Block Interaction Routine === | === Complete Attack and Block Interaction Routine === | ||
{{Core:Complete Attack and Block Interaction Routine}} | {{Core:Complete Attack and Block Interaction Routine}} | ||
Latest revision as of 09:55, 28 September 2026
Every ability in Teriock Online is mediated by one of four interactions. There are also several responses that may come into play.
Interactions
Attack Interaction
Block Interaction
Feat Interaction
Manifest Interaction
Responses
Resistances
Some abilities grant resistances to certain effects. Rather than being "absolute" like in live action FanWar, resistances in Teriock Online have only a chance of stopping an effect.
Immunities
Order of Operations
As a rule of thumb, the basic rules of interactions happen first, followed by immunities, then resistances. In case it's needed, the complete interaction routines are provided below.
Complete Attack and Block Interaction Routine
Complete Feat Interaction Routine
Complete Manifest Interaction Routine