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{{Core|name=Slow Maneuvers|Slow Maneuvers are those that take longer than a single Turn to execute. Some may be on the scale of a {{L|Short rest abilities|Short}} or {{L|Long rest abilities|Long Rest}}, in which case they cannot be used in Combat. Other {{L|Slow abilities|Slow Abilities}}, such as most {{L| |
{{Core|name=Slow Maneuvers|Slow Maneuvers are those that take longer than a single Turn to execute. Some may be on the scale of a {{L|Short rest abilities|Short}} or {{L|Long rest abilities|Long Rest}}, in which case they cannot be used in Combat. Other {{L|Slow abilities|Slow Abilities}}, such as most {{L|Ritual delivery abilities|Rituals}}, have a more precise Execution Time specified in seconds, minutes, hours, or some other defined unit of time. These can be done during combat so long as the creature executing them uses the {{L|Ability|Sustain|Sustain Ability}} at least once per turn.}} |
Revision as of 00:11, 26 January 2025
Slow Maneuvers are those that take longer than a single Turn to execute. Some may be on the scale of a short or long rest, in which case they cannot be used in Combat. Other slow abilities, such as most rituals, have a more precise Execution Time specified in seconds, minutes, hours, or some other defined unit of time. These can be done during combat so long as the creature executing them uses the Sustain Ability at least once per turn.