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Created page with "When a being would be affected by something they are Resistant to, they make a Resistance Save. This is a DC 15 {{Dice|d20}} roll that they add their Proficiency Bonus to. On a success, the target is not affected by whatever was going to happen to them. On a fail, they are. Resistance Saves cannot be failed automatically. A Resistance cannot stop a Warded attack." |
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When a being would be affected by something they are Resistant to, they make a Resistance Save. This is a DC 15 {{Dice|d20}} roll that they add their [[Proficiency Bonus]] to. On a success, the target is not affected by whatever was going to happen to them. On a fail, they are. Resistance Saves cannot be failed automatically. A Resistance cannot stop a [[Warded]] |
When a being would be affected by something they are Resistant to, they make a Resistance Save. This is a DC 15 {{Dice|d20}} roll that they add their [[Proficiency Bonus]] to. On a success, the target is not affected by whatever was going to happen to them. On a fail, they are. Resistance Saves cannot be failed automatically. A Resistance cannot stop a [[Warded]] effect. |
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{{Alternat|The DC of the resistance save is not a constant, but is somehow determined by the effect?}} |
Revision as of 09:08, 18 December 2024
When a being would be affected by something they are Resistant to, they make a Resistance Save. This is a DC 15 d20 roll that they add their Proficiency Bonus to. On a success, the target is not affected by whatever was going to happen to them. On a fail, they are. Resistance Saves cannot be failed automatically. A Resistance cannot stop a Warded effect. Template:Alternat