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// via Wikitext Extension for VSCode |
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|x=0r |
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|trigger=You use an {{L|Category|Active abilities|Active Ability}}. |
|trigger=You use an {{L|Category|Active abilities|Active Ability}}. |
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|e=You gain a benefit that you can expend in one of following ways of your choosing. |
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|e=If the next {{Ability}} you use this {{L|Core|Turns|Turn}} is a {{L|Category|Strike delivery abilities|Strike}}, it is {{L|Keyword|AV0}}. |
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; Attack Combo |
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: The next {{L|Category:Attack abilities|attack}} you make is {{AV0}}. |
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; Check Combo |
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: The next time you {{L|Ability|Attempt Check}} you do so with {{L|Keyword|Advantage}}. |
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You may only choose one benefit per use of Combo. |
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|pro=The list of possible benefits you can choose from is expanded to include the following. |
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; Block Combo |
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: The next {{L|Category:Block abilities|block}} you make may be done with ''2'' {{L|Category|Equipment|items}} instead of 1. You add the {{BV}} for both. |
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; Condition Combo |
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: Instead of rolling {{Dice|2d4}} to end some {{L|Category|Effects|effect}}, you may roll either {{Dice|1d4}} or {{Dice|3d4}} (you choose). The effect ends if any of the dice rolls a 4. |
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; Feat Combo |
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: The next time you make a {{L|Category|Feat abilities|feat save}}, you do so with {{L|Keyword|Advantage}}. |
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; Resistance Combo |
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: The next time you make a {{L|Category|Resistance abilities|resistance save}}, you do so with {{L|Keyword|Advantage}}. |
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|martial=1 |
|martial=1 |
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}} |
}} |
Revision as of 11:21, 24 February 2025
You gain a benefit that you can expend in one of following ways of your choosing.
- Attack Combo
- The next you make is AV0.
- Check Combo
- The next time you Attempt Check you do so with advantage.