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{{Core|name=Tradecrafts|}} |
{{Core|name=Tradecrafts|}}Tradecrafts are used for '''tradecraft checks'''. These arise either when some rules text specifies (such as in {{L|Ability|First Aid}}), or when the {{GM}} tells you to attempt one. When this happens, you roll {{Dice|1d20}} and, if proficient in the associated tradecraft, you add your {{L|Core|Proficiency Bonus}} (P). You do ''not'' need to be proficient in a tradecraft to attempt a tradecraft chcek. |
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{{Note| |
{{Note|Tradecrafts have no levels associated with them. This differs from live action FanWar. You either have a given tradecraft {{L|Core|Proficiency Bonus|proficiency}} or you don't.}} |
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{{Example|; Game Master |
{{Example|; Game Master |
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: The blacksmith says "What? I'm not a vampire! I've never even seen a vampire! I walk around in the sun all the time. It's my favorite thing to do, other than bloodsipping. Er, I mean blacksmithing! I'm a blacksmith. Blacksmithing is what I do." |
: The blacksmith says "What? I'm not a vampire! I've never even seen a vampire! I walk around in the sun all the time. It's my favorite thing to do, other than bloodsipping. Er, I mean blacksmithing! I'm a blacksmith. Blacksmithing is what I do." |
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: Do I think that he's lying? |
: Do I think that he's lying? |
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; Game Master |
; Game Master |
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: Attempt a |
: Attempt a {{L|Tradecraft|Peacekeeper}} check. |
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; Player |
; Player |
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: ''Rolls {{Dice|1d20}} with no bonus because they're not proficient in this.'' |
: ''Rolls {{Dice|1d20}} with no bonus because they're not proficient in this.'' |
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: You see some markings on the dungeon wall. They're poorly carved and not easy to make out. |
: You see some markings on the dungeon wall. They're poorly carved and not easy to make out. |
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; Player |
; Player |
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: Can I do a |
: Can I do a {{L|Tradecraft|Scribe}} check to try to see what they say? |
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; Game Master |
; Game Master |
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: Sure. Go ahead. |
: Sure. Go ahead. |
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; Player |
; Player |
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: ''Rolls {{Dice|1d20+2}} because they're |
: ''Rolls {{Dice|1d20+2}} because they're {{L|Proficiency Bonus|proficient}} in {{L|Tradecraft|Scribe}} and {{L|Core|Leveling Up|level 18}}.'' |
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: I got a 21. |
: I got a 21. |
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; Game Master |
; Game Master |
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{{Core:Tradecraft Fluencies}} |
{{Core:Tradecraft Fluencies}} |
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<noinclude> |
<noinclude> |
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The levels at which characters gain |
The levels at which characters gain tradecrafts and tradecraft fluencies are shown highlighted in the table below.{{RankTable|ranks=5|colorTC=1}} |
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</noinclude> |
</noinclude> |
Revision as of 20:55, 9 February 2025
Tradecrafts are used for tradecraft checks. These arise either when some rules text specifies (such as in First Aid), or when the GM tells you to attempt one. When this happens, you roll 1d20 and, if proficient in the associated tradecraft, you add your proficiency bonus (P). You do not need to be proficient in a tradecraft to attempt a tradecraft chcek.
Tradecraft Fluencies
As you rank up, you get the option to take additional tradecrafts, or gain a fluency in a tradecraft you already have. A tradecraft fluency is a more tailored form of the tradecraft it corresponds to. For instance, you could be a historian with a fluency in ancient Shaloban history, a tailor with a fluency in wizard robes, or an enforcer with a fluency in intimidating homeless people. When you make a tradecraft check where your fluency is relevant, you add your fluency bonus (F) instead of your proficiency bonus (P) to the roll. The GM may also tailor the results of your check with regards to your fluency.
The levels at which characters gain tradecrafts and tradecraft fluencies are shown highlighted in the table below.