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Core:Long Rest: Difference between revisions

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At the end of a long rest, a creature regains all lost {{L|Core|HP}}. The creature also regains spent {{L|Core|HP|Hit Dice}}, up to a number of dice equal to half of the character's total number of them (minimum of one die). For example, if a creature has eight {{L|Core|HP|Hit Dice}}, he or she can regain four spent {{L|Core|HP|Hit Dice}} upon finishing a long rest. If a creature has {{L|Core|HP|Hit Dice}} of different amounts, they can choose which to regain.
At the end of a long rest, a creature regains all lost {{L|Core|HP}}. The creature also regains spent {{L|Core|HP|Hit Dice}}, up to a number of dice equal to half of the character's total number of them (minimum of one die). For example, if a creature has eight {{L|Core|HP|Hit Dice}}, he or she can regain four spent {{L|Core|HP|Hit Dice}} upon finishing a long rest. If a creature has {{L|Core|HP|Hit Dice}} of different amounts, they can choose which to regain.
{{Core|name=Long Rest|}}

Revision as of 22:31, 25 January 2025

A long rest is a period of extended downtime, at least 8 hours long, during which a creature sleeps or performs light activity: reading, talking, eating, or standing watch for no more than 2 hours. If the rest is interrupted by a period of strenuous activity—at least 1 hour of walking, fighting, casting spells, or similar adventuring activity—the creatures must begin the rest again to gain any benefit from it.

At the end of a long rest, a creature regains all lost HP. The creature also regains spent hit dice, up to a number of dice equal to half of the character's total number of them (minimum of one die). For example, if a creature has eight hit dice, he or she can regain four spent hit dice upon finishing a long rest. If a creature has hit dice of different amounts, they can choose which to regain.