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Ability:Rallying Cry: Difference between revisions

From Teriock
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|somatic=1
|somatic=1
|magic=1
|magic=1
|end=At the start of each of the enemy target's turns, they roll {{Dice|1d4}}. On a 4, this effect ends.
|end=At the start of each of the enemy target's turns, they roll {{NDice|2d4|endCon}}. On a 4, this effect ends.
|fail=If you consider the targeted creature to be an ally of yours, they {{L|Core|Healing|Heal}}. If you consider the targeted creature to be an enemy, they become {{L|Condition|Frightened}}.
|fail=If you consider the targeted creature to be an ally of yours, they {{L|Core|Healing|Heal}}. If you consider the targeted creature to be an enemy, they become {{L|Condition|Frightened}}.
|loud=1
|loud=1

Latest revision as of 00:48, 20 June 2025

 Power sources: Magical💪Martial⚔️Knight🤹Skill
 Execution time: 1️⃣Single action( ➡️Active )
 Duration: 5 minutes.
 Range: 10 feet.

Rallying Cry only counts as a mental effect on your enemies and a healing effect on your allies. The healing's duration is instant.
Note: People may choose to fail feat saves.

 End condition: At the start of each of the enemy target's turns, they roll 2d4. On a 4, this effect ends. On fail: If you consider the targeted creature to be an ally of yours, they heal. If you consider the targeted creature to be an enemy, they become frightened.