You can passively smell the types of all living creatures within 30 feet. You can detect dead and undead creatures as well, but you cannot distinguish within or between them. They all smell like death. You also gain Scent Seeing. You can not detect odorless creatures in this way.
You know the exact location of all target creatures. You continue to know the location of all targets within 10 feet, whether they are or you are moving or not, so long as they are still within 10 feet of you.
While frenzied, you will not leave combat willingly and are inept at not killing anyone who opposes you. This includes anyone who tries to stop you through actions or words. You are also resistant to being frightened.
Your mouth counts as a weapon for the purposes of abilities that target or are delivered by it (although it cannot be shattered or destroyed). You may attack with it and its damage die is now 1d4.If proficient:The damage die is instead 1d6.If fluent:The damage die is instead 1d8.
As you attack, choose either arm or leg. The damage gets dealt accordingly.On critical hit:The target takes 2 hack damage on either arms or legs, depending on what you chose.On hit:The target takes 1 hack damage on either an arm or leg, depending on what you chose.
Your hands count as weapons for the purposes of abilities that target or are delivered by (although they cannot be shattered or destroyed). You may attack with them and their damage die is now 1d4.If proficient:The damage die is instead 1d6.If fluent:The damage die is instead 1d8.
Your hands count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.