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Creature:Giant Spider: Difference between revisions

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|mp=1
|mp=1
|t=animal, monstrous
|t=animal, monstrous
|a=Acidic Blood, Acrobatics, Adrenaline, Bite, Dark Vision, Devour, Poison Strike, Snare, Unbreachability, Web
|a=Acidic Blood, Acrobatics, Adrenaline, Bite, Dark Vision, Devour, Poison Strike, Snare, Unbreachability, Web, Fast
}}
}}

Latest revision as of 20:45, 11 February 2025

CREATURE PAGES ARE A WORK IN PROGRESS

Traits and Types: 🦀Animal🧌Monstrous

HP: 10

MP: 1

Abilities

 Duration: Always active.

Any weapon that deals damage to you becomes shattered at the start of your next turn.
 Duration: Always active.

You gain Climbing and Leaping.
 Duration: Always active.

You leap horizontally at half speed and vertically at quarter speed.
 If proficient: You instead leap horizontally at normal speed and vertically at half speed.

 Feat save improvement: This ability gives proficiency in MOV feat saves.
 Duration: Always active.

You resist dropping due to being at negative HP. You still die when you reach half your maximum HP below zero.
 Duration: Always active.

Your mouth counts as a weapon for the purposes of abilities that target or are delivered by it (although it cannot be shattered or destroyed). You may attack with it and its damage die is now 1d4.
 If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your bite's range.
 Requirements: Target is down.

 On hit: Target is dead, ruined, and their SIZE is reduced by 1. If their SIZE was already less than 1, it is reduced to 0.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 1.
 Target: 👤Creature( Hit target's AC. )
 Duration: 24 hours.
 Range: Your weapon's range.

 End condition: Target dies. On hit: Target is poisoned. The poison deals 1d6 toxic damage. If proficient: The poison instead deals 1d8 toxic damage. If fluent: The poison instead deals 1d10 toxic damage.
 Target: 🦵Leg( Hit target's AC + 2. )
 Duration: Instant.
 Range: Your weapon's range.

 End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On hit: Target is snared.
 Duration: Always active.

Armor you wear is unbreachable.

Armor that's unbreachable gives an AC 1 higher than it would otherwise.