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Creature:Zombie: Difference between revisions

From Teriock
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// via Wikitext Extension for VSCode
// via Wikitext Extension for VSCode
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{{#invoke:C|c
{{#invoke:C|c
|name=Zombie
|name=Zombie
|t=corporeal;;undead;;humanoid;;
|t=corporeal;;undead;;
|mov=-1
|mov=-1
|snk=-1
|snk=-1

Revision as of 17:21, 18 August 2025

 Stats: ❤️1d10 Hit Dice❤️6 HP🩵1d2 Mana Dice🩵2 MP⬆️Size 3
 Looks: Humanoid corpses, often rotting or falling apart.

Common creatures found in use by Necromancers everywhere, zombies are one of the easiest undead to create and are a staple of undead armies.


 Abilities: 
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of -1.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of -1.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -3.
 Duration: While up.
 Range: 60 feet.
 Requirements: Only targets zombies.

Target gains Zombify.
 Delivery: 🔮Conjured👉️Touch( 🪨UB🤚Hand⚔️Attack )
 Target: 👤Creature( Hit target's AC. )
 Duration: 1 minute.
 Range: Your hand's range.
 Requirements: Target is dead.

 On hit: Target is reanimated as a zombie. It is not under your command, but is hostile to everyone other than you that is not another zombie. The zombie keeps the SIZE it had before, but loses all other traits and abilities. If the target was already some kind of zombie, then it is reanimated as that type. Heightened: For each additional MP spent, the duration of this effect increases by 1 hour. If proficient: Zombify is warded. If fluent: The base duration of this effect is 1 hour and the zombie is a minion under your command.