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Creature:Boar: Difference between revisions

From Teriock
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|a=Vicious Bite;; Martial Arts;; Berserk;; Battle Charge;; Trample;; Defy Death;; Advanced Smell;; Low Strength
|a=Vicious Bite;; Martial Arts;; Berserk;; Battle Charge;; Trample;; Defy Death;; Advanced Smell;; Low Strength
|as={{TextSizeAttribute|Normal Strength|2|Low Strength}} {{TextSizeAttribute|Beastly Strength|3|Normal Strength}} {{TextSizeAttribute|Improved Strength|4|Beastly Strength}}
|as={{TextSizeAttribute|Normal Strength|2|Low Strength}} {{TextSizeAttribute|Beastly Strength|3|Normal Strength}} {{TextSizeAttribute|Improved Strength|4|Beastly Strength}}
|f=Defy Death;; Talented Enforcer
}}
}}

Revision as of 17:04, 21 August 2025

 Stats: ❤️1d6 Hit Dice❤️4 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 1-4
 Attributes: INT-2STR-1MOV0SNK0PER0
 Attribute increase: 

 Duration: While up.
 Requirements: You are not anosmatic.

You can passively smell the types of all living creatures within 30 feet. You can detect dead and undead creatures as well, but you cannot distinguish within or between them. They all smell like death. You also gain Scent Seeing. You can not detect odorless creatures in this way.
 Duration: While target remains in range.
 Range: 10 feet.
 Requirements: You are not anosmatic and the target is not odorless.

You know the exact location of all target creatures. You continue to know the location of all targets within 10 feet, whether they are or you are moving or not, so long as they are still within 10 feet of you.

 Attribute improvement: This ability sets your PER score to a minimum of 2.
 Target: 👤Creature( Hit target's AC. )
 Trigger: Moving at least 10 feet in a straight line towards the target and becoming adjacent to them.
 Duration: Instant.
 Range: Your weapon's range.

Note: A target moving due to Battle Charge can still provoke reactions like Opportunity Attack.
Note: This ability can trigger in the middle of moving. You could approach an enemy, trigger this ability, take an Opportunity Attack against them, keep moving towards them, and trigger this ability again.

 On critical hit: Target moves 20 feet away from you. On hit: Target moves 10 feet away from you.
 Duration: 5 minutes.

You gain 15 temporary HP and become frenzied.

While frenzied, you will not leave combat willingly and are inept at not killing anyone who opposes you. This includes anyone who tries to stop you through actions or words. You are also resistant to being frightened.


 End condition: You die or 1 minute passes without combat. If proficient: You gain an additional 5 × P temporary HP and gain Fast. If fluent: You instead gain an additional 5 × F temporary HP and gain Swift.
 Trigger: You would Drop.
 Duration: 1 minute.( ⏳️Sustained )

You begin Defying Death. When this condition ends, you die.

While defying death, you resist death and unconsciousness.


 End condition: At the end of each of your turns, you roll 2d4. If either of these dice roll a 4, this effect ends.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of -1.
 Duration: Always active.

You gain Offensive Martial Arts and Defensive Martial Arts.
 Duration: Always active.

Your hands count as weapons for the purposes of abilities that target or are delivered by (although they cannot be shattered or destroyed). You may attack with them and their damage die is now 1d4.
 If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
 Duration: Always active.

Your hands count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
Note: This does not make your hands blocking.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Target: 👤Creature( Hit target's AC. )
 Trigger: Moving at least 10 feet in a straight line towards the target and becoming adjacent to them.
 Duration: Instant.
 Range: Your weapon's range.

Note: A target moving due to Battle Charge can still provoke reactions like Opportunity Attack.

 On critical hit: Deal critical damage. On hit: Deal standard damage.
 Duration: Always active.

You gain Bite and become fluent in it. Additionally, your mouth is AV0.
 Duration: Always active.

Your mouth counts as a weapon for the purposes of abilities that target or are delivered by it (although it cannot be shattered or destroyed). You may attack with it and its damage die is now 1d4.
 If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.

 Familiar Abilities: 
 Trigger: You would Drop.
 Duration: 1 minute.( ⏳️Sustained )

You begin Defying Death. When this condition ends, you die.

While defying death, you resist death and unconsciousness.


 End condition: At the end of each of your turns, you roll 2d4. If either of these dice roll a 4, this effect ends.