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|life=1 |
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|life=1 |
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|revive=1 |
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|revive=1 |
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|heal=1 |
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|rank=1 |
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|rank=1 |
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|req=Target is undead or has {{L|Condition|Dead|Died}} within the last 24 hours. |
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|req=Target is undead or has {{L|Condition|Dead|Died}} within the last 24 hours. |
Revision as of 21:59, 13 September 2025
Requirements: Target is undead or has died within the last 24 hours.
On hit: If target is dead, they are brought back to life with 1 hit point. If target is undead, you can choose to have them be healed for Damage. Heightened: For each additional MP spent, target can have been dead for an additional 24 hours. If target is undead, they are healed an additional time. If proficient: If target is undead, they are healed for Damage P times. If fluent: If target is undead, they are healed for Damage F times.