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|l=Transparent {{L|Category|Humanoid creatures|humanoids}} with red glowing eyes, long claws, and black strands of darkness blowing around them. |
|l=Transparent {{L|Category|Humanoid creatures|humanoids}} with red glowing eyes, long claws, and black strands of darkness blowing around them. |
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|br=17 |
|br=17 |
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|c=wraith |
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Revision as of 09:18, 27 September 2025
Looks: Transparent humanoids with red glowing eyes, long claws, and black strands of darkness blowing around them.
Abilities:
Target is alive (but still undead). It's HP and MP are both increased to 1 if they were less than that value. However, the target's maximum HP and MP are both halved to a minimum of 1. This effect lasts until the target completes a short rest. This does not count as a revival effect although it acts as one.
If proficient: Target has all HP and MP restored, but its maximum HP and MP are still halved. This does not count as a healing effect or a revival effect. If fluent: Target's HP and MP are no longer halved.
On hit: Target is charmed.
You fly at half speed.
If proficient: You instead fly at full speed.
Attribute improvement: This ability sets your SNK score to a minimum of 5.
You count as being undead for the purposes of abilities, damage, and other effects. You also gain Ethereal Senses, Healing Sensitivity, Magical Durability, Mana Drain Touch, Undead Mind, and Undying Durability.
You go Ethereal or manifest back into the Material Realm.
You gain Offensive Martial Arts and Defensive Martial Arts.
Your hands and other handy items count as weapons for the purposes of abilities that target or are delivered by them (although they cannot be shattered or destroyed). You may attack with them and their damage die is now 1d4.
If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
Your hands and other handy body parts count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
If proficient: The BV is now +2. If fluent: The BV is now +3.
Attribute improvement: This ability sets your INT score to a minimum of 0.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your STR score to a minimum of 0.
You gain Offensive Martial Arts and become fluent in it. Additionally, your hands are AV0. If you have Hind Claws, you become fluent in it as well and your feet are AV0.
Your hands and other handy items count as weapons for the purposes of abilities that target or are delivered by them (although they cannot be shattered or destroyed). You may attack with them and their damage die is now 1d4.
If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
Target is alive (but still undead). It's HP and MP are both increased to 1 if they were less than that value. However, the target's maximum HP and MP are both halved to a minimum of 1. This effect lasts until the target completes a short rest. This does not count as a revival effect although it acts as one.
If proficient: Target has all HP and MP restored, but its maximum HP and MP are still halved. This does not count as a healing effect or a revival effect. If fluent: Target's HP and MP are no longer halved.
On hit: Target is charmed.
You fly at half speed.
If proficient: You instead fly at full speed.
Attribute improvement: This ability sets your SNK score to a minimum of 5.
You count as being undead for the purposes of abilities, damage, and other effects. You also gain Ethereal Senses, Healing Sensitivity, Magical Durability, Mana Drain Touch, Undead Mind, and Undying Durability.
You go Ethereal or manifest back into the Material Realm.
You gain Offensive Martial Arts and Defensive Martial Arts.
Your hands and other handy items count as weapons for the purposes of abilities that target or are delivered by them (although they cannot be shattered or destroyed). You may attack with them and their damage die is now 1d4.
If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
Your hands and other handy body parts count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
If proficient: The BV is now +2. If fluent: The BV is now +3.
Attribute improvement: This ability sets your INT score to a minimum of 0.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your STR score to a minimum of 0.
You gain Offensive Martial Arts and become fluent in it. Additionally, your hands are AV0. If you have Hind Claws, you become fluent in it as well and your feet are AV0.
Your hands and other handy items count as weapons for the purposes of abilities that target or are delivered by them (although they cannot be shattered or destroyed). You may attack with them and their damage die is now 1d4.
If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
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