|l=Like a smaller, longish {{L|Creature|Dragon}} without wings.
|l=Like a smaller, longish {{L|Creature|Dragon}} without wings.
|d=Sea serpents are the {{L|Creature|Wyrm|wyrms}} of the sea.
|d=Sea serpents are the {{L|Creature|Wyrm|wyrms}} of the sea.
|a=Battle Roar;; Vicious Bite;; Improved Devour;; Dragon Scales;; Martial Arts;; Monstrous Strength;; Improved Healing Factor-l-Only in vicinity of lair.;; Improved Revitalizing Factor-l-Only in vicinity of lair.;; Lumbering;; Natural Full Plate;; Water Home;; Water Breathing
|a=Battle Roar;; Improved Devour;; Dragon Scales;; Monstrous Strength;; Improved Healing Factor-l-Only in vicinity of lair.;; Improved Revitalizing Factor-l-Only in vicinity of lair.;; Lumbering;; Water Home;; Water Breathing
This ability cannot affect deaf creatures.End condition:At the start of each of the targets' turns, they roll 2d4. If either of these dice roll a 4, this effect ends.On fail:Targets become frightened.
This ability cannot affect deaf creatures.End condition:At the start of each of the targets' turns, they roll 2d4. If either of these dice roll a 4, this effect ends.On fail:Targets become frightened.
At the start of each of your turns, you heal and regain that many HP. This does not consume your hit die. If you take fire damage, this effect doesn't apply on your next turn.