Target is alive (but still undead). It's HP and MP are both increased to 1 if they were less than that value. However, the target's maximum HP and MP are both halved to a minimum of 1. This effect lasts until the target completes a short rest. This does not count as a revival effect although it acts as one.If proficient:Target has all HP and MP restored, but its maximum HP and MP are still halved. This does not count as a healing effect or a revival effect.If fluent:Target's HP and MP are no longer halved.
You must mana drain at least 3 creatures to death every day 24 hours or you start taking penalties. If 24 hours pass and you have not fed, you lose your your largest hit die and mana die. Your HP and MP maximums decrease by the value of those dice. For each additional 24 hours you go without feeding, you lose your next largest hit die and mana die. To restore lost hit dice and mana dice, you must feed more than normal. If you feed on at least 6 creatures within a 24 hour period, you restore 1 lost hit die and mana die.
As you attack, choose either arm or leg. The damage gets dealt accordingly.On critical hit:The target takes 2 hack damage on either arms or legs, depending on what you chose.On hit:The target takes 1 hack damage on either an arm or leg, depending on what you chose.
Target takes an additional 5 lethaldamage. This also has all damage types of the triggering attack. If the triggering attack was a critical hit, this deals 10 damage instead.