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Ability:Fae Elder Sorcery: Difference between revisions

From Teriock
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|name=Fae Elder Sorcery
|name=Fae Elder Sorcery
|pre=passive
|pre=passive
|e=You gain {{L|Ability|Innate Elder Sorcery}} and are {{L|Core|Fluency Bonus|fluent}} in it. In addition, you automatically get a +15 metaphysics bonus (a positive metaphysics penalty) to your {{L|Core|Elder Sorcery}} creation. You may also freely spend {{MP}} from willing {{L|Category|Plant creatures|plants}}, {{L|Category|Animal creatures|animals}}, and {{L|Category|Fae creatures|fae}} that assist in your {{L|Core|Elder Sorcery}} creation.
|e=You gain {{L|Ability|Innate Elder Sorcery}} and are {{L|Core|Fluency Bonus|fluent}} in it. In addition, you automatically get a +15 metaphysics bonus (a positive metaphysics penalty) to your {{L|Core|Elder Sorcery}} creation. You may also freely spend {{MP}} from willing {{L|Category|Plant creatures|plants}}, {{L|Category|Animal creatures|animals}}, and {{L|Category|Fae creatures|fae}} that assist in your {{L|Core|Elder Sorcery}} creation. When creating {{L|Core|Elder Sorcery}} spells, you often intuit upon "nonstandard" words that are not widely known. This manifests as a universal +2 to your wording {{L|Core|Elder Sorcery}} creation roll.
{{SSub|Ability:Innate Elder Sorcery}}
{{SSub|Ability:Innate Elder Sorcery}}
}}
}}

Revision as of 05:41, 27 October 2025

 Power sources: 💪Martial
 Duration: Always active.

You gain Innate Elder Sorcery and are fluent in it. In addition, you automatically get a +15 metaphysics bonus (a positive metaphysics penalty) to your Elder Sorcery creation. You may also freely spend MP from willing plants, animals, and fae that assist in your Elder Sorcery creation. When creating Elder Sorcery spells, you often intuit upon "nonstandard" words that are not widely known. This manifests as a universal +2 to your wording Elder Sorcery creation roll.
 Duration: Always active.

You gain Elder Sorcery Creation and All Elder Sorcery Words. In addition, you can create Elder Sorcery spells on a short rest instead of a long rest. Creating Elder Sorcery spells in combat has the same consequences and penalties as typical casters would have with creating them during a short rest. You can create, cast, and learn spells with any "grammar".
 Delivery: 🕯️Ritual( 👁️Sight✳️Manifest )
 Mana cost: Creation cost is at least 1 MP per OP of each word in the spell plus 3 × MP of the spell itself.
 Hit cost: Creation cost is at least 3 × HP of the spell itself.
 Material cost: Creation cost is at least 3 × the material components of the spell itself.
 Duration: Instant.

You may create 1 custom "rotator" spells using Elder Sorcery words that you know using whatever Elder Sorcery creation rules are dictated to you by your GM. As with other rotators, this spell is not always available to you. You have to "rotate" into having it prepared. This spell may have a maximum number of words equal to your level. Your GM may allow you to "improvise" spells as well, using whatever rules they wish.
 If proficient: You may now create 2 × (MR - 1) custom "rotator" spells where MR is the number of ranks you have in mage classes. If fluent: In addition to the spells that you crate, you can learn P additional spells from other Elder Sorcery users. See Elder Sorcery for more information.
 Duration: Always active.

You know celestial OP 1 Elder Sorcery words and those of every element.
OP 1 Elder Sorcery Words
OP Celestial Adjectives Celestial Adverbs Celestial Articles Celestial Conjunctions Celestial Nouns Celestial Prepositions Celestial Pronouns Celestial Verbs Flame Nouns Flame Verbs Life Nouns Life Verbs Nature Nouns Nature Verbs Necromancy Nouns Necromancy Verbs Storm Nouns Storm Verbs
1 bad as an as color by me are ash crack amulet calm dirt augment blemish force attention cool
big carefully one but cup for my be cinder damage burn defend fruit bloom darkness intimidate breeze distract
bright here the or dagger in that begin ember dry health detect grass grow filth shame cloud float
clean pretty so foot of this did flame glow hurt mend leaf lull grave sicken drop identify
little then hand off you may howl illuminate illness prevent path lure pain spoil mind look
long there hat on your might light kindle symbol repel reach nourish seizure summon mist read
short today skin to stand spark rush talisman restrain size ripen stench taint sand slow
small torch tend tinder temper valor shelter twig shrink tears twist study speed
this wand use warmth warm wounds soothe vine touch woe wrench vision stun
watermelon

 If proficient: The OP of words you know is 1 + (3 × P). If fluent: The OP of words you know is 1 + (3 × F).

 If proficient: You are proficient at Elder Sorcery Creation and All Elder Sorcery Words and also always gain a +(10 * P) experience bonus during Elder Sorcery spell creation. If fluent: You are proficient at Elder Sorcery Creation and All Elder Sorcery Words and also always gain a +(10 * F) experience bonus during Elder Sorcery spell creation.