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Ability:Dragon Elder Sorcery: Difference between revisions

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|e=You gain {{L|Ability|Innate Elder Sorcery}}, {{L|Ability|Elder Sorcery Adept}}, and {{L|Ability|Dragon Snapcast}}. You are {{L|Core|Fluency Bonus|fluent}} in all of these. In addition, you automatically get a +50 metaphysics bonus (a positive metaphysics penalty) to your {{L|Core|Elder Sorcery}} creation. Beyond this, you have an innate mastery of {{L|Core|Elder Sorcery}} akin to a native language that manifests in various ways. For one, you know words far beyond the ones listed on the formal {{L|Core|Elder Sorcery Words|charts}}. When creating, casting, and learning {{L|Core|Elder Sorcery}}, you may assume to know all words (whether they are on the {{L|Core|Elder Sorcery Words|charts}} or not) so long as they are of an OP that you would know from {{L|Ability|Innate Elder Sorcery}}. It is up to the {{GM}} to determine what the OP of a "nonstandard" word would be. You also always have a universal +5 to your wording {{L|Core|Elder Sorcery}} creation score and a +3 to all others. You may also speak freely in {{L|Core|Elder Sorcery}} without creating or casting it. This freeform speech can be understood by anyone listening regardless of whether or not they know {{L|Core|Elder Sorcery}}. However, it ''must'' be true. Otherwise, you fumble as though you had cast {{L|Core|Elder Sorcery}}.
|e=You gain {{L|Ability|Innate Elder Sorcery}}, {{L|Ability|Elder Sorcery Adept}}, and {{L|Ability|Dragon Snapcast}}. You are {{L|Core|Fluency Bonus|fluent}} in all of these. In addition, you automatically get a +50 metaphysics bonus (a positive metaphysics penalty) to your {{L|Core|Elder Sorcery}} creation. Beyond this, you have an innate mastery of {{L|Core|Elder Sorcery}} akin to a native language that manifests in various ways. For one, you know words far beyond the ones listed on the formal {{L|Core|Elder Sorcery Words|charts}}. When creating, casting, and learning {{L|Core|Elder Sorcery}}, you may assume to know all words (whether they are on the {{L|Core|Elder Sorcery Words|charts}} or not) so long as they are of an OP that you would know from {{L|Ability|Innate Elder Sorcery}}. It is up to the {{GM}} to determine what the OP of a "nonstandard" word would be. You also always have a universal +5 to your wording {{L|Core|Elder Sorcery}} creation score and a +3 to all others. You may also speak freely in {{L|Core|Elder Sorcery}} without creating or casting it. This freeform speech can be understood by anyone listening regardless of whether or not they know {{L|Core|Elder Sorcery}}. However, it ''must'' be true. Otherwise, you fumble as though you had cast {{L|Core|Elder Sorcery}}.<noinclude>
{{SSub|Ability:Innate Elder Sorcery}}
{{SSub|Ability:Innate Elder Sorcery}}
{{Sub|Ability:Elder Sorcery Adept}}
{{Sub|Ability:Elder Sorcery Adept}}</noinclude>
|special=1
|special=1
}}
}}

Revision as of 08:53, 27 October 2025

 Power sources: Magical
 Duration: Always active.

You gain Innate Elder Sorcery, Elder Sorcery Adept, and Dragon Snapcast. You are fluent in all of these. In addition, you automatically get a +50 metaphysics bonus (a positive metaphysics penalty) to your Elder Sorcery creation. Beyond this, you have an innate mastery of Elder Sorcery akin to a native language that manifests in various ways. For one, you know words far beyond the ones listed on the formal charts. When creating, casting, and learning Elder Sorcery, you may assume to know all words (whether they are on the charts or not) so long as they are of an OP that you would know from Innate Elder Sorcery. It is up to the GM to determine what the OP of a "nonstandard" word would be. You also always have a universal +5 to your wording Elder Sorcery creation score and a +3 to all others. You may also speak freely in Elder Sorcery without creating or casting it. This freeform speech can be understood by anyone listening regardless of whether or not they know Elder Sorcery. However, it must be true. Otherwise, you fumble as though you had cast Elder Sorcery.
 Duration: Always active.

You gain Elder Sorcery Creation and All Elder Sorcery Words. In addition, you can create Elder Sorcery spells on a short rest instead of a long rest. Creating Elder Sorcery spells in combat has the same consequences and penalties as typical casters would have with creating them during a short rest. You can create, cast, and learn spells with any "grammar".
 Delivery: 🕯️Ritual( 👁️Sight✳️Manifest )
 Mana cost: Creation cost is at least 1 MP per OP of each word in the spell plus 3 × MP of the spell itself.
 Hit cost: Creation cost is at least 3 × HP of the spell itself.
 Material cost: Creation cost is at least 3 × the material components of the spell itself.
 Duration: Instant.

You may create 1 custom "rotator" spells using Elder Sorcery words that you know using whatever Elder Sorcery creation rules are dictated to you by your GM. As with other rotators, this spell is not always available to you. You have to "rotate" into having it prepared. This spell may have a maximum number of words equal to your level. Your GM may allow you to "improvise" spells as well, using whatever rules they wish.
 If proficient: You may now create 2 × (MR - 1) custom "rotator" spells where MR is the number of ranks you have in mage classes. If fluent: In addition to the spells that you crate, you can learn P additional spells from other Elder Sorcery users. See Elder Sorcery for more information.
 Duration: Always active.

You know celestial OP 1 Elder Sorcery words and those of every element.
OP 1 Elder Sorcery Words
OP Celestial Adjectives Celestial Adverbs Celestial Articles Celestial Conjunctions Celestial Nouns Celestial Prepositions Celestial Pronouns Celestial Verbs Flame Nouns Flame Verbs Life Nouns Life Verbs Nature Nouns Nature Verbs Necromancy Nouns Necromancy Verbs Storm Nouns Storm Verbs
1 bad as an as color by me are ash crack amulet calm dirt augment blemish force attention cool
big carefully one but cup for my be cinder damage burn defend fruit bloom darkness intimidate breeze distract
bright here the or dagger in that begin ember dry health detect grass grow filth shame cloud float
clean pretty so foot of this did flame glow hurt mend leaf lull grave sicken drop identify
little then hand off you may howl illuminate illness prevent path lure pain spoil mind look
long there hat on your might light kindle symbol repel reach nourish seizure summon mist read
short today skin to stand spark rush talisman restrain size ripen stench taint sand slow
small torch tend tinder temper valor shelter twig shrink tears twist study speed
this wand use warmth warm wounds soothe vine touch woe wrench vision stun
watermelon

 If proficient: The OP of words you know is 1 + (3 × P). If fluent: The OP of words you know is 1 + (3 × F).

 If proficient: You are proficient at Elder Sorcery Creation and All Elder Sorcery Words and also always gain a +(10 * P) experience bonus during Elder Sorcery spell creation. If fluent: You are proficient at Elder Sorcery Creation and All Elder Sorcery Words and also always gain a +(10 * F) experience bonus during Elder Sorcery spell creation.