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|w=1 |
|w=1 |
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|weight={{Weight|3}} |
|weight={{Weight|3}} |
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|damage={{Dice| |
|damage={{Dice|1d6}} |
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|p={{Piercing}} |
|p={{Piercing}} |
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|range={{Range|a=1|sr=30|lr=90}} |
|range={{Range|a=1|sr=30|lr=90}} |
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|bv=0 |
|bv=0 |
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|str=-2 |
|str=-2 |
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|props={{PSort|Weapon, Loading, Fragile, Small |
|props={{PSort|Weapon, Loading, Fragile, Small}} |
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|class=Guns |
|class=Guns |
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|sclass={{CSort|Guns}} |
|sclass={{CSort|Guns}} |
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|sb={{FS|Quickshot}} |
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}} |
}} |
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Revision as of 19:56, 30 October 2025
Pistols gain SB when you're attacking on your turn if you had three actions remaining prior to making this attack.
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Pistol | 1d6 | -3 | Ammunition (30 / 90 feet) | 0 | 3 lb. | -2 | Fragile, Loading, Small, Weapon | Guns |