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{{Core|Someone receiving '''healing''' may instantly spend a {{L|Core|HP|hit die}} to recover that many {{HP}} or may recover one {{L|Damage|Hack|Hack Damage}}. Healing may also typically be used for damage. If the target is capable of taking healing for damage (such as if they're {{L|Category|Undead creatures|Undead}}), then they must roll their ''largest'' hit die and take that much {{L|Damage|Holy|Holy Damage}}. This does not consume any of their hit dice. |
{{Core|Someone receiving '''healing''' may instantly spend a {{L|Core|HP|hit die}} to recover that many {{HP}} or may recover one {{L|Damage|Hack|Hack Damage}}. Healing may also typically be used for damage. If the target is capable of taking healing for damage (such as if they're {{L|Category|Undead creatures|Undead}}), then they must roll their ''largest'' hit die and take that much {{L|Damage|Holy|Holy Damage}}. This does not consume any of their hit dice. If a creature that's {{L|Condition|Unconscious}} receives healing, they are {{L|Keyword|Awaken|Awakened}}. |
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If a creature that's {{L|Condition|Unconscious}} receives healing, they are {{L|Keyword|Awaken|Awakened}}. |
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{{L|Core|Damage|u=1}} that is healed more than 24 hours doesn't heal as fully as when it's fresh. All {{HP}} can still be restored, but visible scars remain. These scars have no mechanical effect.|name=Healing}} |
{{L|Core|Damage|u=1}} that is healed more than 24 hours doesn't heal as fully as when it's fresh. All {{HP}} can still be restored, but visible scars remain. These scars have no mechanical effect.|name=Healing}} |
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Revision as of 20:17, 4 February 2026
Someone receiving healing may instantly spend a hit die to recover that many HP or may recover one hack damage. Healing may also typically be used for damage. If the target is capable of taking healing for damage (such as if they're undead), then they must roll their largest hit die and take that much holy damage. This does not consume any of their hit dice. If a creature that's unconscious receives healing, they are awakened.
Damage that is healed more than 24 hours doesn't heal as fully as when it's fresh. All HP can still be restored, but visible scars remain. These scars have no mechanical effect.
Design Note: I'm open to getting rid of the Hit Dice healing limitation. It might be far too limiting. There might also be versions of it that are better. I do really want to make sure that all healing has restrictions on how much it can be done though. The main reason for the Hit Dice limit is that it was a clear, elegant, and blanket way to apply a restriction to all healing without having to rethink each individual source of it. But we might just move that direction anyways.