Template:AbilityAnimateUndeadType: Difference between revisions
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|rotator={{{rotator|}}} | |rotator={{{rotator|}}} | ||
|mp={{{mp|}}} | |mp={{{mp|}}} | ||
|hit=Target is reanimated as a {{L|Creature|{{{creature}}}}}. It is not under your command, but is hostile to everyone other than you that is not {{L|{{#if:{{{category|}}}|Category|Creature}}|{{{category|{{{creature}}} }}}|another {{lc:{{{creature}}} }} }}. The {{L|Creature|{{{creature}}} }} keeps the {{SIZE}} it had before, but loses all other traits and abilities. {{#if:{{{category| }}}|If the target was already {{L|Category|{{{category}}}|some kind of {{lc:{{{type|{{{creature}}} }}} }} }}, then it is reanimated as that type.}} | |hit={{#if:{{{jumpstart|}}}|At the start of the target's next turn, they are|Target is}} reanimated as a {{L|Creature|{{{creature}}}}}. It is not under your command, but is hostile to everyone other than you that is not {{L|{{#if:{{{category|}}}|Category|Creature}}|{{{category|{{{creature}}} }}}|another {{lc:{{{creature}}} }} }}. The {{L|Creature|{{{creature}}} }} keeps the {{SIZE}} it had before, but loses all other traits and abilities. {{#if:{{{category| }}}|If the target was already {{L|Category|{{{category}}}|some kind of {{lc:{{{type|{{{creature}}} }}} }} }}, then it is reanimated as that type.}} | ||
|heightened={{HeightDuration}} | |heightened={{HeightDuration}} | ||
|pro={{{name}}} is {{L|Keyword|Warded}}. | |pro={{{name}}} is {{L|Keyword|Warded}}. | ||