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Ability:Improvised Ship Repairs: Difference between revisions

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* An anchor.
* An anchor.
With {{GM}} permission, you may be able to repair other parts of a ship as well.
With {{GM}} permission, you may be able to repair other parts of a ship as well.
{{Sub:Property:Improvised}}
{{Sub|Property:Improvised}}
|pro=You can instead make up to {{P}} repairs.
|pro=You can instead make up to {{P}} repairs.
|flu=You can instead make up to {{F}} repairs.
|flu=You can instead make up to {{F}} repairs.

Revision as of 20:08, 20 April 2026

 Power sources: 💪Martial🏴‍☠️Corsair🤹Skill
 Execution time: 🌙Short rest( 🐢Slow )
 Duration: 8 hours.

During a short rest, you may scavenge materials and repair 1 part of a ship. This part is improvised. The types of repairs you can make are as follows.
  • A mast.
  • A sail.
  • A steering wheel.
  • A rudder.
  • A hole in the hull.
  • A cannon.
  • A crow's nest.
  • A figurehead.
  • A plank.
  • A ladder.
  • An anchor.

With GM permission, you may be able to repair other parts of a ship as well.

An improvised item is one made out scrap or temporary pieces. It functions like any other item, but only exists for 8 hours before falling apart and becoming destroyed. It is easy to tell whether an item is improvised. Interacting with an item is enough to determine if it is improvised or not.


 If proficient: You can instead make up to P repairs. If fluent: You can instead make up to F repairs.