Creature:Bat: Difference between revisions
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|a=Flying;; Night Vision;; Sonar;; Climbing | |a=Flying;; Night Vision;; Sonar;; Climbing;; Hack-l-Mouth only.;; Impale-l-Mouth only.;; Vitals Hack-l-Mouth only.;; Tiny Strength;; Sneaky | ||
|b=Fanged Jaw | |b=Fanged Jaw | ||
|f=Night Vision;; Fear Touch | |f=Night Vision;; Fear Touch | ||
}} | }} | ||
Latest revision as of 19:06, 8 May 2026
Abilities:
You climb at half speed.
If proficient: You instead climb at normal speed.
Attribute improvement: This ability sets your INT score to a minimum of -2.
You fly at half speed.
If proficient: You instead fly at full speed.
As you attack, choose either arm or leg. The damage gets dealt accordingly.
On critical hit: The target takes 2 hack damage on either arms or legs, depending on what you chose. On hit: The target takes 1 hack damage on either an arm or leg, depending on what you chose.
On critical hit: If you want, target takes standard damage as well. On hit: Target takes a body hack.
You cannot use items in your hands.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 1.
You know the location of any creatures within 100 feet, even in the absence of light.
Attribute improvement: This ability sets your PER score to a minimum of 2.
Attribute improvement: This ability sets your STR score to a minimum of -2.
On critical hit: If you want, target takes standard damage as well. On hit: Target takes a vitals hack of your choice.
You climb at half speed.
If proficient: You instead climb at normal speed.
Attribute improvement: This ability sets your INT score to a minimum of -2.
You fly at half speed.
If proficient: You instead fly at full speed.
Limitation: Mouth only.
As you attack, choose either arm or leg. The damage gets dealt accordingly.
On critical hit: The target takes 2 hack damage on either arms or legs, depending on what you chose. On hit: The target takes 1 hack damage on either an arm or leg, depending on what you chose.
Limitation: Mouth only.
On critical hit: If you want, target takes standard damage as well. On hit: Target takes a body hack.
You cannot use items in your hands.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 1.
You know the location of any creatures within 100 feet, even in the absence of light.
Attribute improvement: This ability sets your PER score to a minimum of 2.
Attribute improvement: This ability sets your STR score to a minimum of -2.
Limitation: Mouth only.
On critical hit: If you want, target takes standard damage as well. On hit: Target takes a vitals hack of your choice.
Body Parts:
Fanged jaws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1d6Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Fanged Jaw | 1d6 | -3 | Normal (5 feet) | +1 | 0 lb. | -3 | Biting, Weapon | Body parts |
Familiar Abilities:
End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On critical hit: The target automatically fails the first 2d4 roll. On hit: Target is frightened. Heightened: For each additional MP spent, deal an additional 1d4 magic terror damage as well.
End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On critical hit: The target automatically fails the first 2d4 roll. On hit: Target is frightened. Heightened: For each additional MP spent, deal an additional 1d4 magic terror damage as well.
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