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|req=Target is {{L|Condition|Dead|dead}} and {{L|Category|Undead creatures|Undead|undead}}. |
|req=Target is {{L|Condition|Dead|dead}} and {{L|Category|Undead creatures|Undead|undead}}. |
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|mp=1 |
|mp=1 |
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|e=Target is {{L|Condition|Alive|alive}} (but still {{L|Category|Undead creatures|undead}}). It's {{HP}} and {{MP}} are both increased to 1 if they were less than that value. However, the target's maximum {{HP}} and {{MP}} are both halved to a minimum of 1. This effect lasts until the target completes a {{L|Core|Short Rest}}. This does not ''count'' as a {{L|Category|Revival effects|revival effect}} although it acts as one. |
|e=Target is {{L|Condition|Alive|alive}} (but still {{L|Category|Undead creatures|undead}}). It's {{HP}} and {{MP}} are both increased to 1 if they were less than that value. However, the target's maximum {{HP}} and {{MP}} are both halved to a minimum of 1. This effect lasts until the target completes a {{L|Core|Short Rest}}. This does not ''count'' as a {{L|Category|Revival effects|revival effect}} although it acts as one. These effects apply at the start of the target's next {{L|Core|Turns|turn}}. |
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|pro=Target has all {{HP}} and {{MP}} restored, but its maximum {{HP}} and {{MP}} are still halved. This does not count as a {{L|Category|Healing effects|healing effect}} or a {{L|Category|Revival effects|revival effect}}. |
|pro=Target has all {{HP}} and {{MP}} restored, but its maximum {{HP}} and {{MP}} are still halved. This does not count as a {{L|Category|Healing effects|healing effect}} or a {{L|Category|Revival effects|revival effect}}. |
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|flu=Target's {{HP}} and {{MP}} are no longer halved.}. |
|flu=Target's {{HP}} and {{MP}} are no longer halved.}. |
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Latest revision as of 02:14, 11 June 2026
Target is alive (but still undead). It's HP and MP are both increased to 1 if they were less than that value. However, the target's maximum HP and MP are both halved to a minimum of 1. This effect lasts until the target completes a short rest. This does not count as a revival effect although it acts as one. These effects apply at the start of the target's next turn.