Ability:Jumpstart Animate Dead: Difference between revisions
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m Text replacement - " target " to " {{Target}} " |
m Text replacement - "Target " to "{{L|Target|u=1}} " |
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|dur=i | |dur=i | ||
|r=h | |r=h | ||
|req=Target is {{L|Condition|Dead|dead}} and {{L|Category|Undead creatures|Undead|undead}}. | |req={{L|Target|u=1}} is {{L|Condition|Dead|dead}} and {{L|Category|Undead creatures|Undead|undead}}. | ||
|mp=1 | |mp=1 | ||
|e=Target is {{L|Condition|Alive|alive}} (but still {{L|Category|Undead creatures|undead}}). It's {{HP}} and {{MP}} are both increased to 1 if they were less than that value. However, the target's maximum {{HP}} and {{MP}} are both halved to a minimum of 1. This effect lasts until the {{Target}} completes a {{L|Core|Short Rest}}. This does not ''count'' as a {{L|Category|Revival effects|revival effect}} although it acts as one. These effects apply at the start of the target's next {{L|Core|Turns|turn}}. | |e={{L|Target|u=1}} is {{L|Condition|Alive|alive}} (but still {{L|Category|Undead creatures|undead}}). It's {{HP}} and {{MP}} are both increased to 1 if they were less than that value. However, the target's maximum {{HP}} and {{MP}} are both halved to a minimum of 1. This effect lasts until the {{Target}} completes a {{L|Core|Short Rest}}. This does not ''count'' as a {{L|Category|Revival effects|revival effect}} although it acts as one. These effects apply at the start of the target's next {{L|Core|Turns|turn}}. | ||
|pro=Target has all {{HP}} and {{MP}} restored, but its maximum {{HP}} and {{MP}} are still halved. This does not count as a {{L|Category|Healing effects|healing effect}} or a {{L|Category|Revival effects|revival effect}}. | |pro={{L|Target|u=1}} has all {{HP}} and {{MP}} restored, but its maximum {{HP}} and {{MP}} are still halved. This does not count as a {{L|Category|Healing effects|healing effect}} or a {{L|Category|Revival effects|revival effect}}. | ||
|flu=Target's {{HP}} and {{MP}} are no longer halved.}. | |flu=Target's {{HP}} and {{MP}} are no longer halved.}. | ||
}} | }} | ||
Revision as of 09:47, 21 July 2026
Target is alive (but still undead). It's HP and MP are both increased to 1 if they were less than that value. However, the target's maximum HP and MP are both halved to a minimum of 1. This effect lasts until the target completes a short rest. This does not count as a revival effect although it acts as one. These effects apply at the start of the target's next turn.