Ability:Gladiator Skills: Difference between revisions
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{{#invoke:A|a | {{#invoke:A|a | ||
|name=Gladiator Skills | |name=Gladiator Skills | ||
|e=While {{L|Dueling}} or in a staged battle (gladiator fights, ceremonial battles, etc.) you gain an extra {{L|Core|Hit Die|Warrior Hit Die}} (+7 HP, {{NDice|1d12|hitDie}}). When you gain | |e=While {{L|Dueling}} or in a staged battle (gladiator fights, ceremonial battles, etc.) you gain an extra {{L|Core|Hit Die|Warrior Hit Die}} (+7 HP, {{NDice|1d12|hitDie}}). When you gain the {{Hit Die}}, you may immediately {{L|Core|Healing|heal}} with it (spending it). Additionally, any allies {{L|Dueling|Dueled}} with you or with you in a staged fight may pay 1 {{MP}} at the beginning of the fight to gain {{L|Ability|Hack}} for that fight. {{L|Category|Gladiator fighting style weapons|Weapons you use with the gladiator fighting style|u=1}} are {{L|Property|Armor Voiding|AV0|u=1}} as well. | ||
|pre=passive | |pre=passive | ||
|class=ber | |class=ber | ||
Revision as of 21:19, 28 July 2026
While dueling or in a staged battle (gladiator fights, ceremonial battles, etc.) you gain an extra warrior hit die (+7 HP, 1d12). When you gain the hit die, you may immediately heal with it (spending it). Additionally, any allies dueled with you or with you in a staged fight may pay 1 MP at the beginning of the fight to gain Hack for that fight. Weapons you use with the gladiator fighting style are AV0 as well.