Ability:Might Strike: Difference between revisions
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! Domain !! Damage Type | ! Domain !! Damage Type | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} {{L|Domain|Celestial}} {{!}}{{!}} {{L|Damage|Terror}} | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} {{L|Domain|Crafting}} {{!}}{{!}} {{L|Damage|Fire}} | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} {{L|Domain|Death}} {{!}}{{!}} {{L|Damage|Terror}} | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} {{L|Domain|Destruction}} {{!}}{{!}} {{L|Damage|Fire}} | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} {{L|Domain|Fortune}} {{!}}{{!}} {{L|Damage|Ice}} | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} {{L|Domain|Healing}} {{!}}{{!}} {{L|Damage|Terror}} | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} {{L|Domain|Hearth}} {{!}}{{!}} {{L|Damage|Fire}} | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} {{L|Domain|Knowledge}} {{!}}{{!}} {{L|Damage|Psychic}} | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} {{L|Domain|Nature}} {{!}}{{!}} {{L|Damage|Vine}} | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} {{L|Domain|Spirit}} {{!}}{{!}} {{L|Damage|Spiritual}} | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} {{L|Domain|Trickster}} {{!}}{{!}} {{L|Damage|Vine}} | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} {{L|Domain|Weather}} {{!}}{{!}} {{L|Damage|Ice}} | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} {{L|Domain|Value}} {{!}}{{!}} {{L|Damage|Financial}} | ||
{{!}}} | {{!}}} | ||
|dur=dawn | |dur=dawn | ||
}} | }} | ||
Revision as of 09:15, 12 January 2025
Choose a Class of Weapons. All Weapons you use of the chosen Weapon Class deal an either an addition 1d4 Holy Damage or 1d4 damage of a type corresponding to the Domain of your deity. In addition, damage dealt by a single chosen Weapon of that Weapon Class is Magic as long as you are attuned to it.
| Domain | Damage Type |
|---|---|
| celestial | terror |
| crafting | fire |
| death | terror |
| destruction | fire |
| fortune | ice |
| healing | terror |
| hearth | fire |
| knowledge | psychic |
| nature | vine |
| spirit | spiritual |
| trickster | vine |
| weather | ice |
| value | financial |