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|sustained=1 |
|sustained=1 |
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|req=You do not already have Might Strike active. |
|req=You do not already have Might Strike active. |
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|e=Choose a [[Weapon Class|Class]] of [[Weapons Table|Weapon]]s. All [[Weapons Table|Weapon]]s you use of the chosen [[Weapon Class]] deal |
|e=Choose a [[Weapon Class|Class]] of [[Weapons Table|Weapon]]s. All [[Weapons Table|Weapon]]s you use of the chosen [[Weapon Class]] deal either an additional {{Dice|1d4}} [[Damage:Holy|Holy Damage]] or {{Dice|1d4}} damage of a type corresponding to the [[Domain]] of your deity. You may decide which of these benefits a [[Weapons Table|Weapon]] gets every time attempt an [[:Category:Attack abilities|Attack]] with it. In addition, damage dealt by a single chosen [[Weapons Table|Weapon]] of that [[Weapon Class]] is [[Damage:Magic|Magic]] as long as you are [[Attunement|Attuned]] to it. |
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{{{!}} class="wikitable sortable" |
{{{!}} class="wikitable sortable" |
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{{!}}+ Damage Type by Domain |
{{!}}+ Damage Type by Domain |
Revision as of 10:47, 12 January 2025
Choose a Class of Weapons. All Weapons you use of the chosen Weapon Class deal either an additional 1d4 Holy Damage or 1d4 damage of a type corresponding to the Domain of your deity. You may decide which of these benefits a Weapon gets every time attempt an Attack with it. In addition, damage dealt by a single chosen Weapon of that Weapon Class is Magic as long as you are Attuned to it.
Domain | Damage Type |
---|---|
celestial | terror |
crafting | fire |
death | terror |
destruction | fire |
fortune | ice |
healing | terror |
hearth | fire |
knowledge | psychic |
nature | vine |
spirit | spiritual |
trickster | vine |
weather | ice |
value | financial |