Jump to content
Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Ability:Explosion: Difference between revisions

From Teriock
No edit summary
No edit summary
Line 3: Line 3:
|pre=ball
|pre=ball
|spell=1
|spell=1
|i=m
|t=ca
|standard=1
|standard=1
|hit=Deal {{NDice|1d6[magic fire]|damage}} {{Dmg}} to target.
|hit=Deal {{NDice|1d6[magic fire]|damage}} {{Dmg}} to target.
|e=Any flammable items that are not being {{L|Keyword|Bearing|bared}} within the {{L|Core|Detonate Expansion|detonation}} radius are lit on fire.
|crithit={{Crit}}
|crithit={{Crit}}
|heightened={{HeightDamage|d=6|type=Fire}}
|heightened={{HeightDamage|d=6|type=Fire}}

Revision as of 16:49, 6 November 2026

 Power sources: ✨Magical🔄Rotator🔥Flame✨Spell
 Delivery: 🔮Conjured💥Detonate🔥Ball( 🪨UB🏹Missile✳️Manifest )
 Expansion save attribute: MOVMovement
 Duration: Instant.
 Range: 30 feet.
 Expansion range: 15 feet.

Any flammable items that are not being bared within the detonation radius are lit on fire.
 On critical hit: Double the damage dice dealt by this ability. On hit: Deal 1d6 fire magic damage to target. Heightened: For each additional MP spent, deal an additional 1d6 fire magic damage.