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|hp=x |
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|mpx=An amount of [[MP]] equal to the {{L|Tradecraft|Priest}} {{L|Core|Tradecraft Check|Check |
|mpx=An amount of [[MP]] equal to the {{L|Tradecraft|Priest}} {{L|Core|Tradecraft Check|Check's}} DC. Paid only on failure. |
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|hpx=An amount of [[HP]] equal to the {{L|Tradecraft|Priest}} {{L|Core|Tradecraft Check|Check |
|hpx=An amount of [[HP]] equal to the {{L|Tradecraft|Priest}} {{L|Core|Tradecraft Check|Check's}} DC. Paid only on failure. |
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|e=If the target of this ritual is [[:Category:Undead creatures|undead]], it is incapable of [[:Category:Regeneration effects|Regeneration effects]] and [[:Category:Reanimation effects|Reanimation effects]] while this ritual is being cast. In addition, any [[:Category:Regeneration effects|Regeneration effects]] or [[:Category:Reanimation effects|Reanimation effects]] that target them during [[Fizzle]] during this time. |
|e=If the target of this ritual is [[:Category:Undead creatures|undead]], it is incapable of [[:Category:Regeneration effects|Regeneration effects]] and [[:Category:Reanimation effects|Reanimation effects]] while this ritual is being cast. In addition, any [[:Category:Regeneration effects|Regeneration effects]] or [[:Category:Reanimation effects|Reanimation effects]] that target them during [[Fizzle]] during this time. |
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Revision as of 08:17, 13 January 2025
If the target of this ritual is undead, it is incapable of Regeneration effects and Reanimation effects while this ritual is being cast. In addition, any Regeneration effects or Reanimation effects that target them during Fizzle during this time.
When this ritual is completed, make a priest check to see if the undead target is destroyed. The check's DC is typically equal to the Battle Rating of the target's undead type. The GM may adjust the DC based on other factors as they see fit.
Exorcism can also be used to cleanse effects other than being undead. The GM decides the DC of the priest check based on the severity of the effect being cleansed. If the check is successful, the effect is removed and the target is destroyed in a similar manner to an undead target. The target pulls stones from the Death Bag based on the severity of the effect being cleansed (see GM).