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{{Keyword|When a being would be affected by something they are Resistant to, they make a Resistance Save. This is a DC 15 {{Dice|d20}} roll that they add their {{L|Core|Proficiency Bonus}} to if they are {{L|Core|Proficiency Bonus|Proficient}} in the {{L|Abilities|Ability}} that grants them their Resistance. On a success, the target is not affected by whatever was going to happen to them. On a fail, they are. Resistance Saves cannot be failed automatically. A Resistance cannot stop a {{L|Keyword|Warded}} effect.}} |
{{Keyword|When a being would be affected by something they are Resistant to, they make a Resistance Save. This is a DC 15 {{Dice|d20}} roll that they add their {{L|Core|Proficiency Bonus}} to if they are {{L|Core|Proficiency Bonus|Proficient}} in the {{L|Abilities|Ability}} that grants them their Resistance. On a success, the target is not affected by whatever was going to happen to them. On a fail, they are. Resistance Saves cannot be failed automatically. Only one Resistance Save can be attempted per Interaction. A Resistance cannot stop a {{L|Keyword|Warded}} effect.}} |
Revision as of 08:25, 14 January 2025
When a being would be affected by something they are Resistant to, they make a Resistance Save. This is a DC 15 d20 roll that they add their proficiency bonus to if they are proficient in the ability that grants them their Resistance. On a success, the target is not affected by whatever was going to happen to them. On a fail, they are. Resistance Saves cannot be failed automatically. Only one Resistance Save can be attempted per Interaction. A Resistance cannot stop a warded effect.