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Revision as of 05:47, 24 January 2025
If a creature is Ethereal, it is in the Ethereal Realm. This is the domain of spirits and does not take kindly to those with a physical form. Ethereal beings cannot typically be interacted with nor sensed by Material (non-Ethereal) ones. The main except is that if an Ethereal being passes within 5 feet of a Material one, the Material creature feels a strange unnatural chill pass over them.
While Ethereal, there's only a limited set of abilities a creature can execute. The most common are Move and Ethereal Duel. If a creature that's Ethereal is not innately a spirit, then they still have a size and shape while Ethereal, but it is blurry and transparent. They cannot pass through Material (non-Ethereal) walls or objects, but cannot push, pull, grab, nor interact with them in any way. It is as though the ethereal creature has no strength whatsoever.
If you go down while Ethereal, you die, become a wisp and your body dissipates. Any being that has a physical form and that isn't being kept Ethereal by some effect will manifest back into the Material Realm at dawn. They remember what they experienced while Ethereal, but the details and order of events is a little jumbled and hazy.
Abilities that Work While Ethereal
- Acrobatics
- Agile
- Bright
- Brilliant
- Climbing
- Death Grip
- Dense Intelligence
- Diving
- Drop Prone
- Elusive
- Ethereal Doorway
- Ethereal Duel
- Ethereal Shift
- Extreme Intelligence
- Fast
- Flying
- Ghostlike
- Gliding
- High Intelligence
- Instant Ethereal
- Interact
- Leap
- Leaping
- Low Intelligence
- Move
- Pay Mana
- Ready
- Shadowcreep Acrobatics
- Slow
- Speed
- Stand Up
- Stationary
- Stupid Intelligence
- Super Speed
- Supersonic Speed
- Swimming
- Very High Intelligence
- Very Slow